You need to get numbers, record tracks, etc. Anything predictably so wrong should be recorded, analyzed, and presented with docs backing up the reasons. And then comes criticism without which you have only 1 opinion presented.. yours. Maybe someone changes their mind based on what all can see? It beats the Gaston game.
Do you know what speed you had after your turn? I've pulled some bleeders before, it's real easy to get too far inside and watch your speed go down fast. That's what practicing the tilted circle for, to teach you where the edge between just before stall is.
Make tracks so you can at least get alt/speed/etc, change the view around and see what happened more clearly.
I made tracks just to see where my shots were going and how my sight picture looked just before, my gunnery got better. Suddenly the DM's of enemy planes wasn't so tough as before.
Can you tell me the power to weight of these planes?
Can you tell me the clean stall speeds? What speed before each is no longer nose-high just to maintain alt, and what that means about acceleration? You may find a low speed zone where the FW should not do so well that no FW pilot in combat should ever get so slow.
Do you cross-control? That is using the joystick on diagonal. It makes more drag. Watch air racers, the move their sticks in + motions.
I shoot from long distance because if the target turns, I need turn much less to get a lead on his motion. I won't be able to keep that but I get my shot without losing much speed. Coming from a side, not 6, helps all that.
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