![]() |
#11
|
|||
|
|||
![]() Quote:
Quote:
Quote:
Also, some WW2-era planes suffered from serious reliability problems, so NOT modeling random system failure is unrealistic. For example, the He-177 and Westland Whirlwind could have been great if they had had more reliable engines. I'd also point out that IL2 already has a limited engine failure model where you can set your engines on fire if you throttle up a jet engine too fast, so why not expand it to prop driven planes? Of course, like anything else in the game, you should have the option of turning off the random failures option for offline play, and the server admin controls can turn it off for online. And, again, it should be set before play begins and should be obvious to everyone involved. Finally, having the option of triggering damage or degraded performance before a scenario starts will finally allow fans to fly missions where some of the planes in the sky have already suffered battle damage. As it stands, mission builders have to create those sorts of missions by having planes fly over concentrations of enemy flak and hope that the flak inflicts the correct sort of damage to make the scenario still interesting. Lack of ability to degrade performance or assign damage to planes before play begins also makes it impossible to fly missions like this: |
|
|