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#751
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#752
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Power of Light spell at level III is supposed to affect all creatures yet it can only be targeted. Haven't checked yet if the same hapens for Power of Night.
In the attachment is a weird-looking magic altar from Arlania. The other two altars look normal (I've added another image for reference). Also, every once in a while when traveling to Fastland, there's a chance of ending up with a featureless sea and very foggy island (I'll add a screenshot next time it happens). Axe of Magic can target creatures with Magic Immunity and Persistence of Mind. After killing Ksaltotun, his castle shows up as an active shop, even though it cannot be accessed anymore. And there's at least one other instance where this occurs, but I can't remember where it is, nor am I going to look for it (I'll update the post if I find it again). Conversely there are active merchants (such as the Vestlig Jotun shop) that don't show up on maps. Talking to Gvenvinn on Merlassar results in her shop being forever closed to the player (I lost a spell there that I have yet to find). If it's not by design (I'm pretty sure it wasn't a wrong choice of words), then a warning slipped in the conversation would be nice, esp. since she offers a quest AFTER closing shop. Moving a stack of creatures from a castle's garrison to a hero's army moves the entire stack, ignoring leadership requirements. A second move is needed to move said stack to reserve, than a third to move part of it back to army within the leadership limits. Moving from garrison to army should work the same as moving from reserve to army, that is splitting done automatically (if there's a way to do it manually, I confess I haven't been able to find it). Last edited by Rork; 11-26-2012 at 02:50 PM. |
#753
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Another thing: The fact that the Ice Wall also returns indirect damage, might be a bug. At least it makes very little sense, and also makes the Ice Wall as much of an enemy as it is a useful tool. I personally stopped using it entirely, as it can easily turn a no-loss battle into a collective suicide of my main damage dealers (dragons and RM). Last edited by LegendMaker; 11-26-2012 at 08:42 AM. |
#754
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#755
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Can it be fixed via .lua files editing? I didn't find it in the Bugfix thread. Quote:
Last edited by Rork; 11-26-2012 at 08:45 PM. |
#756
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If you use Mista's Lightning ability the current unit loses its turn. That's really bad
![]() Dragon Arrows have -100/2 charges after using them twice. You can continue to use them without casting the spell again. Dragon arrows poison the enemy when use by Elves (those that can use poisoned arrows). Think that is not intended. Ogres adrenalin abilities still don't work ![]() |
#757
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![]() Always save before entering/talking on a mission. ![]() Agree on the stack moving, but that has always been like that. |
#758
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Found a new bug that has been introduced by Patch 3 (Build 6249). I started my current game after Patch 3 came out, where I am encountering the bug. In my previous game it worked. My previous game was created after Patch 1, but was mainly played after Patch 2 (Build 6246) came out.
The bug is that it is not possible any more to get the quest from Gudrida the Fierce to level her up to the max level. The reason is that the option "What is troubling you? You look as though Fenrir is chasing you..." is not among the options any more. This option should become available once you level her up to level 4. Instead the text is located in the top part of the dialog box as if Gudrida is saying it to you. Can anybody else confirm this? It would be nice to know if it is a general bug or a special case that just happened in my current game. Is there a workaround? Last edited by ivra; 11-26-2012 at 11:13 PM. |
#759
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#760
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I am actually not far away from Greenwort. Have just defeated the Spider boss, but have not entered Galskap Mountain. - By the way: Galskap is a Norwegian word that means Madness ![]() Still, it might be registered as a bug. It is quite confusing having the option displayed as something Gudrida says... |
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