Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #21  
Old 11-23-2012, 04:35 AM
JtD JtD is offline
Il-2 enthusiast & Moderator
 
Join Date: Oct 2007
Posts: 903
Default

Quote:
Originally Posted by ElAurens View Post
So, will the FM-2's performance be worked on for the next iteration?
No particular plans for this at the moment, and personally I think this shouldn't be done without correcting the opposition as well. Most Japanese planes lack their WEP performance, too.
Reply With Quote
  #22  
Old 11-23-2012, 04:43 AM
IceFire IceFire is offline
Approved Member
 
Join Date: Apr 2008
Posts: 1,879
Default

Quote:
Originally Posted by JtD View Post
No particular plans for this at the moment, and personally I think this shouldn't be done without correcting the opposition as well. Most Japanese planes lack their WEP performance, too.
Probably a good idea. Changes to the Wildcat would probably tip the balance until the Japanese types are sorted out as well.

Learning more and more... the whole Pacific side of things feels like it was rushed. The planes FM, certain details, armaments, etc. Don't get me wrong... they delivered quite a bit too.
__________________
Find my missions and much more at Mission4Today.com
Reply With Quote
  #23  
Old 11-23-2012, 05:20 AM
JtD JtD is offline
Il-2 enthusiast & Moderator
 
Join Date: Oct 2007
Posts: 903
Default

Word on the street back in the day was that it was indeed rushed - and the NG issue kept PF from getting post release attention it still needed.
Reply With Quote
  #24  
Old 11-23-2012, 08:06 AM
Pursuivant Pursuivant is offline
Approved Member
 
Join Date: May 2010
Posts: 1,439
Default

Quote:
Originally Posted by Luno13 View Post
This is a huge misconception in Il-2.
Thanks for the correction.

The fact that the collimator tube doesn't give you any actual magnification makes it even more useless, IMO, unless you're dive bombing.

Your suggestion about changing the magnification and the view through the collimator sight would make it more realistic, and also somewhat more useful since you don't lose SA when you go to gunsight view.

Until then, I'll just use iron sights or "Kentucky windage" and make sure I get so close I can count the rivets on the enemy plane before I open fire.
Reply With Quote
  #25  
Old 11-23-2012, 11:05 AM
MaxGunz MaxGunz is offline
Approved Member
 
Join Date: Apr 2011
Posts: 471
Default

Collimator tube is like having both front and rear sights on a rifle. And btw it is possible to snipe with open sights, been done lots of times. Compare that to machine guns where you watch over the top to see where the hits land.
Reply With Quote
  #26  
Old 11-24-2012, 02:53 AM
Luno13 Luno13 is offline
Approved Member
 
Join Date: Oct 2011
Posts: 370
Default

Quote:
Originally Posted by Pursuivant View Post
Thanks for the correction.

The fact that the collimator tube doesn't give you any actual magnification makes it even more useless, IMO, unless you're dive bombing.

Your suggestion about changing the magnification and the view through the collimator sight would make it more realistic, and also somewhat more useful since you don't lose SA when you go to gunsight view.

Until then, I'll just use iron sights or "Kentucky windage" and make sure I get so close I can count the rivets on the enemy plane before I open fire.
Rise of Flight models colimator tubes nicely. The free version of the game offers the Spad 13 which has both the Aldis and Le Chretien tube sights.

This video shows the Aldis on an Se5a.



This video shows an Oigee gunsight used on German aircraft in WWI. Notice how the cross-hairs move with the camera, just like with a reflector. This sight also magnifies, but I don't remember how much.



I've used a real collimator tube sight while lining measurements with a total station. The tube is only an inch long, but it's surprisingly accurate for initial targeting. The triangle will always point at the target, no matter the position of my eye.
Reply With Quote
  #27  
Old 11-25-2012, 01:50 AM
Pursuivant Pursuivant is offline
Approved Member
 
Join Date: May 2010
Posts: 1,439
Default

Quote:
Originally Posted by Luno13 View Post
Rise of Flight models collimator tubes nicely. The free version of the game offers the Spad 13 which has both the Aldis and Le Chretien tube sights.
Thanks for the links. Now I see the value of the collimator; even if your head moves the crosshairs of the sight always remain on the target. As opposed to iron sights where if your head moves you lose your aim. Very handy in a plane where your head might be knocked about by G forces.

And I agree, the way that collimator tubes is very badly modeled in IL2. In real life you should have much more SA, and head shake from maneuvers should throw off your aim through iron sights a bit more than it does if you try to shoot while you're pulling Gs.

Of course, one of my complaints about every combat flight sim out there is that computer pilots are "iron men" who never get tired, scared, or sleepy. Even with "head shake on" in IL2, your point of view is never shifted that far out of line and you can still do quick shoulder checks even when you're pulling 6 G.
Reply With Quote
  #28  
Old 11-26-2012, 04:18 PM
1984 1984 is offline
Approved Member
 
Join Date: May 2011
Posts: 152
Default

i think, without problems for balance of pacific theater can be corrected only FM-2, it's like we now have only best la-5 1942 and FN, what really and do gameplay not normal...

maybe, good idea it's fix 2 and more planes-opponents in one patch, like yak-7b m-105pa and bf109f-4, la-5 and fw190a, etc...

it's only my opinion, of course...
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:26 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.