![]() |
#7
|
|||
|
|||
![]()
The RAF default belt (you can check its make up in FMB) uses both observer and Tracer - seems odd how the defualt belts for each gun are made up.
Anyway, here is the script for giving on screen damage. Just copy and past into a notepad file and use the same name as the mission you want to associate it with but the extension must be .cs ( i.e if the mission file is weaponstest.mis then the notepad file will be weaponstest.cs and placed inj the same folder as the mis file.) using System; using maddox.game; using maddox.game.world; public class Mission : maddox.game.AMission { public override void OnAircraftDamaged(int missionNumber, string shortName, AiAircraft Aircraft, AiDamageInitiator DamageFrom, part.NamedDamageTypes WhatDamaged) { base.OnAircraftDamaged(missionNumber, shortName, Aircraft, DamageFrom, WhatDamaged); if (DamageFrom.Player != null ) { GamePlay.gpLogServer (null, "{0} hits {1} : {2} \n", new object [] {DamageFrom.Player, shortName, WhatDamaged});//Test } } }
__________________
MP ATAG_EvangelusE AMD A8 5600K Quad Core 3.6 Ghz - Win 7 64 - 8Gb Ram - GTX660ti 2Gb VRAM - FreeTrack - X52 - Asus 23' Monitor. Last edited by SEE; 11-20-2012 at 04:01 PM. |
|
|