I just gave example for plan army, here is no monstera unit but faun and dryads are still present and items i mentioned. But problem is that when you get access to this units in elf lands it`s no fun to play them. In Ap/Cw this build could be done from start Verona ad have great fun for next 50-70 battles with it.
Summons are just icing on cake, benefit of this build is that all enemy units 1-3 lvl are perma sleep and you use faun to sleep some 4th lvl stack also ,and all plants to kill rest. Then you pick rest of enemy army stack by stack, resurrecting fallen plants with faun as you go.
Also with black thorn crown+ 2x(+1) dmg items plats will have insane dmg/lds : hunters 4-6/8lds , royals 42-82/380lds , monstera 62-102/500lds (1BD have 110-130, for same lds you can lead 5monstera with potential 300-500 dmg) , fauns 5-7dmg/60lds, dryads 3-5dmg/20lds. Plant build can have interesting play and tactics, but as any other it takes certain preconditions to work best (right items, units available...).
@ckdamascus
Quote:
Of course, I'm splitting hairs, but the battle axe only offers 20% damage to melee units (if you had 2 of them 40%!), and sadly, Shrek would not have been included in that offering It only worked on a moderate large selection of level 1-4s including the Orc Veteran.
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Yes but it`s same as leading +40 larger army all time, and with high crit% it is +60% more dmg then without those items.Highest attack bonus item is +7 for Ctahu claw(7x3,33% =22% more then battle axe, but you get it at end of game, i got 2battle axe on Rusty anchor and verona)) but for warrior who have high att to begin with, +dmg% items are better due to limitation on 60 att over enemy def.
And as i said it`s mini shrek build and all units i listed are included in bonus from battle axe (4 melee units and griffins just to pick up chests and summon nuisance to enemy at end while i resurrect my losses), and orc units have low lds cost so +40% dmg is great for large numbers of them FOR THE HORDE!!!