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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #11  
Old 11-18-2012, 01:44 PM
tiberiu tiberiu is offline
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Originally Posted by gunnyhighway View Post
Sucks that I always feel forced into playing humans because all the other units are meh at least to me. Vikings could be a lot more fun if someone made a increased hp mod for them.

You can mod them yourself if you want.

Just edit the ses.kfs file. If you need help just ask. I started modding the units and the spells and the game is much better balanced now.
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  #12  
Old 11-18-2012, 02:31 PM
gunnyhighway gunnyhighway is offline
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nice thanks
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  #13  
Old 11-18-2012, 02:52 PM
Razorflame Razorflame is offline
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Originally Posted by gunnyhighway View Post
Sucks that I always feel forced into playing humans because all the other units are meh at least to me. Vikings could be a lot more fun if someone made a increased hp mod for them.
amazing I really hate humans
the only 2 good units are inqi and paladin(not even gonna mention the OP one)

i always liked dragon army or droid if i wanted to be lame
the undead were also quite interesting but sadly they sucks in WOTN

demon army is made easier now with the rage balls
and haven't tried a lizard army yet
dwarves were the only race i really said MEH to

and orc are so so
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  #14  
Old 11-18-2012, 03:55 PM
ckdamascus ckdamascus is offline
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This is what I love about this game. From minor disagreements, you learn little nuggets of info!

I normally hate humans, but um. Horsemen are extremely extremely good and were my #1 damage dealer in my last playthrough. The Drill also works on them now (I vaguely recall it did not in Armored Princess).

Although I 'abused' the rune mages for it, ultimately I found the horsemen were the ideal shock units instead of my Rangers as assault units (until I got 100% crit but that was so late in the game).

There are no lizard armies in here, yeah? Yes, I'm curious on experimenting with the other races. If I can withstand "losses", I'm even more curious in carrying a large contingent of excess reserve units.

Just started my 2nd playthrough as a Soothsayer/Mage and I must say the synergy of vikings is INSANE. I can't see how anyone would say they are terrible. Skalds mass buff/debuff, excessive rune of luck ... sure other builds might be a bit more efficient but it wasn't terrible by any stretch of the imagination.

By the way, did anyone even SEE peasants for sale? A single stack of peasants even with losses would be... somewhat humorous?
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  #15  
Old 11-18-2012, 04:57 PM
gunnyhighway gunnyhighway is offline
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Originally Posted by Razorflame View Post
amazing I really hate humans
the only 2 good units are inqi and paladin(not even gonna mention the OP one)

i always liked dragon army or droid if i wanted to be lame
the undead were also quite interesting but sadly they sucks in WOTN

demon army is made easier now with the rage balls
and haven't tried a lizard army yet
dwarves were the only race i really said MEH to

and orc are so so
I just liked humans as far as it seems so easy to get no-loss with them.

I love demons the best but without the spell to heal then it sucks.

Dream team for me would be demons and the warlock. The unlimited retaliation is amazing with some demons.
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  #16  
Old 11-18-2012, 04:58 PM
gunnyhighway gunnyhighway is offline
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Quote:
Originally Posted by ckdamascus View Post
This is what I love about this game. From minor disagreements, you learn little nuggets of info!

I normally hate humans, but um. Horsemen are extremely extremely good and were my #1 damage dealer in my last playthrough. The Drill also works on them now (I vaguely recall it did not in Armored Princess).

Although I 'abused' the rune mages for it, ultimately I found the horsemen were the ideal shock units instead of my Rangers as assault units (until I got 100% crit but that was so late in the game).

There are no lizard armies in here, yeah? Yes, I'm curious on experimenting with the other races. If I can withstand "losses", I'm even more curious in carrying a large contingent of excess reserve units.

Just started my 2nd playthrough as a Soothsayer/Mage and I must say the synergy of vikings is INSANE. I can't see how anyone would say they are terrible. Skalds mass buff/debuff, excessive rune of luck ... sure other builds might be a bit more efficient but it wasn't terrible by any stretch of the imagination.

By the way, did anyone even SEE peasants for sale? A single stack of peasants even with losses would be... somewhat humorous?
Yea I actually tried out skald units other day and despite the low hp and damage that buff and debuff is epic kinda op i think
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  #17  
Old 11-18-2012, 06:20 PM
Tianx Tianx is offline
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Quote:
Originally Posted by gunnyhighway View Post
I just liked humans as far as it seems so easy to get no-loss with them.

I love demons the best but without the spell to heal then it sucks.

Dream team for me would be demons and the warlock. The unlimited retaliation is amazing with some demons.
I agree with the demon units, even in AP, they were pretty good but seems to be even better in WoTN. Too bad there is 0 way of healing them... I kind of wish the fire spell would heal them instead of damaging them
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  #18  
Old 11-18-2012, 06:25 PM
Lancian Lancian is offline
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Originally Posted by Tianx View Post
.. I kind of wish the fire spell would heal them instead of damaging them
Yeah and I see how I'm telling my crying phoenix "just chill the **** up, dude"
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  #19  
Old 11-18-2012, 09:30 PM
ckdamascus ckdamascus is offline
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Originally Posted by Tianx View Post
I agree with the demon units, even in AP, they were pretty good but seems to be even better in WoTN. Too bad there is 0 way of healing them... I kind of wish the fire spell would heal them instead of damaging them
Well, you use phantom on them, or turn back time. Along with the Berserker axe (+30% crit chance for axe users), it made them particular nasty. With enough demonologists too, they were excellent shock troopers with only the royal griffin being the next best one (not sure why but I hated using those birds).

I'd use my demonesses to teleport executioners OR demons over and the remaining demon / executioner would rip apart the teleportee.

Rune mages could resurrect the demons and so could demonologists. Not en-mass though but you can always use phantom for that purpose.
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  #20  
Old 11-19-2012, 04:44 AM
blacklegionary blacklegionary is offline
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I don't understand why ppl say human are terrible. Horseman, Knight, Paladin are all very powerful. No other melee unit can match the power of Knight, Paladin (except Black Knight). Horseman is good damage dealer and have good mobility (even though they aren't flying). On top of that they all have good armor, making it easier to reach physical resist cap. Needless to say, Paladin is a must to play no loss. And in this game, they have new ability to get a free 50% attack and defense bonus (like they need it).

Yeah, Droid can cheese a lot of fights but they aren't capable of slaughter everything like these humans.

Their only weakness is their cost.
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