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#4
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Absolutely ! , extractor would be very nice , maybe TimQ will come to the rescue once again ; )
In the meantime I just thought why wait ? for what ? developers have said this is it for Cliffs of Dover , done . I do sucks at retexturing especially with .dds otherwise I would have already retextured channel map just to see if there is a light at the end of the tunnel. Have been reading guys would like to change ground textures , we need guys like Redko did textures in IL-2 1946 , others would like to change aircraft decals , OK that's possible as well , some others would like to give it a go with tuning flight model like Kwiatek to reflect historic data even further , it can be done . I am interested in tunning effects like always , volumetric textures like SoilSplash.dds is 1.33 MB size with 11 layers , HeavySmoke.dds is 1.33 MB with 11 layers etc...imagine flying through it in zoom in view with antialiasing set at 16x or even 32x ( if it works ) , = single digits FPS . Every time there is ground explosion , soil splash etc.. these will eat alive tons of graphics cards unable to process huge multiple of it all at the same time which is causing sudden pause and stutters . ( it happened in IL-2 1946 as well before editing textures and effects data ) I hope more guys will get involved trying to make CloD looking even better , better FPS by tuning textures and effects data , cockpits retexturing or just smaller editing , whatever , I'll be happy for any progress by anyone to make visual improvements , better play smoothness as when the time comes and extractor will " pop out of nowhere " we can have already a lot of other stuff done which is available and accessible right now . Just my $0.02 ![]() |
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