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  #1  
Old 11-13-2012, 11:10 AM
SPAD-1949 SPAD-1949 is offline
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Originally Posted by Pursuivant View Post
1) Mission builders should have the ability to control - or override - landing behavior. That allows for "ambush" scenarios or situations where a particular plane must land, or to allow planes to divert to a specific airfield. It could also set up situations where one section of planes lands while another section engages the enemy.
Planes set to low fuel (EG 2% or so) should show the "land under any circumstances" behaviour. So Pursuivants demands could be archieved and simultanuously they dont loiter around until crash when you wait near the runway to start your Mission. I tried this on several occasions at the start of a mission, but you need a large airfield to force land AI planes. Otherwise they crash when at least ran out fuel.
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  #2  
Old 11-13-2012, 01:55 PM
KG26_Alpha KG26_Alpha is offline
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Hmmm

Im sure Im amongst many mission builders that over the years have had missions ruined by changes made to ai behaviour.

would it not be possible to make the changes selectable rather than global to keep the mission builders intentions?

thanks

Last edited by KG26_Alpha; 11-13-2012 at 02:01 PM.
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  #3  
Old 11-20-2012, 03:11 PM
maxim42 maxim42 is offline
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I am not sure if it was mentioned, but when I create a quick mission (for example: two planes vs two) and when my group defeat the enemy group, my AI friend has got a strange behaviour. Instead of getting back home with me, the 'AI friend' seems to consider me as his enemy (AI is getting away from me doing some strange aerobatic maneuvers). But I have never noticed the friend AI shooting me, just getting away. Greetings
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Old 11-23-2012, 08:30 PM
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Aviar Aviar is offline
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Originally Posted by maxim42 View Post
I am not sure if it was mentioned, but when I create a quick mission (for example: two planes vs two) and when my group defeat the enemy group, my AI friend has got a strange behaviour. Instead of getting back home with me, the 'AI friend' seems to consider me as his enemy (AI is getting away from me doing some strange aerobatic maneuvers). But I have never noticed the friend AI shooting me, just getting away. Greetings
I'll take a guess as to what is happening to you. If YOU are the lead in a 2-plane flight and YOU try and follow your wingman, it will look like he wants to get away from you. In fact, he DOES want to get away from you so he can get behind you (as he was programmed).

I'm sure that is what you are experiencing. Otherwise, I have never seen what you have described.

Aviar
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  #5  
Old 11-23-2012, 09:14 PM
maxim42 maxim42 is offline
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Originally Posted by Aviar View Post
I'll take a guess as to what is happening to you. If YOU are the lead in a 2-plane flight and YOU try and follow your wingman, it will look like he wants to get away from you. In fact, he DOES want to get away from you so he can get behind you (as he was programmed).

I'm sure that is what you are experiencing. Otherwise, I have never seen what you have described.

Aviar
Thank you for the answer. You might be right and thank's for the explanation!
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  #6  
Old 12-21-2012, 08:23 AM
SPAD-1949 SPAD-1949 is offline
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Quote:
Originally Posted by maxim42 View Post
I am not sure if it was mentioned, but when I create a quick mission (for example: two planes vs two) and when my group defeat the enemy group, my AI friend has got a strange behaviour. Instead of getting back home with me, the 'AI friend' seems to consider me as his enemy (AI is getting away from me doing some strange aerobatic maneuvers). But I have never noticed the friend AI shooting me, just getting away. Greetings
What happens if you order him "TAB-1-8-2" to get back in formation and to follow you leading back home or "TAB-2-9-3" back to home base and follow him back to home base?
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