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First do you have set
MissionNumberListener = -1; example: Code:
public override void OnBattleStarted() { base.OnBattleStarted(); MissionNumberListener = -1; } Third i don't know how you use OnActorDead, but for me it works without a problem. Code:
public void ActorDead(int missionNumber, string shortName, AiActor actor, List<DamagerScore> damages) { if (actor is AiAircraft) { // code for aircrafts } else if (actor is AiPerson) { // code for pilot or gunner kills (if needed) } else if (actor is AiGroundActor) { // code for destroyed groundactors } } |
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