Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Birds of Prey

IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

Reply
 
Thread Tools Display Modes
  #1  
Old 08-27-2008, 06:58 PM
Anton Yudintsev Anton Yudintsev is offline
Approved Member
 
Join Date: Jun 2008
Posts: 466
Default

Damage Model.

Guys, damage model in our game is much more closer to reality, than that in IL-2 game.
In IL-2 game it was harder to destroy enemy plane, than in real life - to compensate the lack of inexpereiensity, that you is not scaried (because you can't die in reality while playing), absence of black-outs and sweat running to your eyes.
What we've done - we implemented statstically accurate damage model.

Of course, if you see where to shoot (in Arcade mode there is a cross showing the spot where you should shoot to compensate that bullet is flying with finite speed) and have unlimited ammo - game becomes much more easier to play. Than play in simulator mode!

In any case. Don't assume that original IL-2 was representing REAL damage model (even stastically accurate). It was representing FEEL of real damage model. In IL-2 player has similiar combat stastics to average pilot in WW2 - but that was done by making damage model LESS real, than reality, to compensate that each virtiual pilot is a real ACE, and even robot - a lot of hours in the air, a lot of expereience, no fear of death, no red-outs and blackouts etc.
Real life has MORE 'arcade' damage model (according to available statistics of WW2 and historical consultants), than IL-2. But it was harder to 'play' in real-life.

And in a movie there is infinite ammo - which is of course much more arcade, allowing to shoot tons of bullets (from cannons!), which is very effective in 300m distance - because of dispersion. But you can fly with finite ammo as well.

BTW, Henkel has a lot of bombs and 800 litres of gas, and almost no armor - they WERE exploding often.

Last edited by Anton Yudintsev; 08-27-2008 at 11:02 PM.
Reply With Quote
  #2  
Old 08-27-2008, 07:05 PM
Meusli Meusli is offline
Approved Member
 
Join Date: Oct 2007
Posts: 376
Default

Well Anton I own a 360 and will be buying this game anyway, it looks cool and will be a blast on Live. What features are you going to do for live by the way and how may people are able to fight on live?
Reply With Quote
  #3  
Old 08-28-2008, 04:12 AM
nearmiss nearmiss is offline
Global Moderator
 
Join Date: Dec 2007
Posts: 1,687
Default

Quote:
Originally Posted by Anton Yudintsev View Post
Damage Model.

Guys, damage model in our game is much more closer to reality, than that in IL-2 game.
In IL-2 game it was harder to destroy enemy plane, than in real life - to compensate the lack of inexpereiensity, that you is not scaried (because you can't die in reality while playing), absence of black-outs and sweat running to your eyes.
What we've done - we implemented statstically accurate damage model.

Of course, if you see where to shoot (in Arcade mode there is a cross showing the spot where you should shoot to compensate that bullet is flying with finite speed) and have unlimited ammo - game becomes much more easier to play. Than play in simulator mode!

In any case. Don't assume that original IL-2 was representing REAL damage model (even stastically accurate). It was representing FEEL of real damage model. In IL-2 player has similiar combat stastics to average pilot in WW2 - but that was done by making damage model LESS real, than reality, to compensate that each virtiual pilot is a real ACE, and even robot - a lot of hours in the air, a lot of expereience, no fear of death, no red-outs and blackouts etc.
Real life has MORE 'arcade' damage model (according to available statistics of WW2 and historical consultants), than IL-2. But it was harder to 'play' in real-life.

And in a movie there is infinite ammo - which is of course much more arcade, allowing to shoot tons of bullets (from cannons!), which is very effective in 300m distance - because of dispersion. But you can fly with finite ammo as well.

BTW, Henkel has a lot of bombs and 800 litres of gas, and almost no armor - they WERE exploding often.
The trailer reminds me of the old Jane's WW2 fighters where the hit box was huge and you could easily pile up the crashing enemy. Star Wars!

It wasn't as easy as the trailer, or everyone flying a fighter would have been an ACE in a day.

Principal issues with IL2 isn't the damage modeling as much as the AI programming.
Reply With Quote
  #4  
Old 08-28-2008, 06:14 AM
Old_Canuck
Guest
 
Posts: n/a
Default

Anyone seen a landing in BoP yet? It seems to be air to air exclusively.
Reply With Quote
  #5  
Old 08-28-2008, 09:15 AM
JoeA JoeA is offline
Approved Member
 
Join Date: Oct 2007
Location: My cockpit or at my periscope
Posts: 77
Default

Quote:
Originally Posted by Old_Canuck View Post
Anyone seen a landing in BoP yet? It seems to be air to air exclusively.

Good question, oh and hi there haven't seen you in awhile.
Reply With Quote
  #6  
Old 08-28-2008, 09:20 AM
Nike-it Nike-it is offline
Approved Member
 
Join Date: Apr 2008
Location: Russia
Posts: 3,383
Default

Quote:
Originally Posted by Old_Canuck View Post
Anyone seen a landing in BoP yet? It seems to be air to air exclusively.
In some missions you will start from the airfield, the same situation is with landing.
Reply With Quote
  #7  
Old 08-28-2008, 10:42 AM
Snuff_Pidgeon Snuff_Pidgeon is offline
Approved Member
 
Join Date: Oct 2007
Posts: 247
Default

Koool.
Reply With Quote
  #8  
Old 08-28-2008, 10:50 AM
mondo mondo is offline
Approved Member
 
Join Date: Oct 2007
Posts: 213
Default

I've got a 360 and I'll most likely buy it. I just wish I could plug my CH pedal and stick into the 360 and it would recognise them.
Reply With Quote
  #9  
Old 08-28-2008, 11:22 AM
Nike-it Nike-it is offline
Approved Member
 
Join Date: Apr 2008
Location: Russia
Posts: 3,383
Default

GameSpy published small preview after playing the game at GC. You can read the article here.
Reply With Quote
  #10  
Old 08-28-2008, 03:31 PM
Anton Yudintsev Anton Yudintsev is offline
Approved Member
 
Join Date: Jun 2008
Posts: 466
Default

Quote:
Originally Posted by nearmiss View Post
The trailer reminds me of the old Jane's WW2 fighters where the hit box was huge and you could easily pile up the crashing enemy.
There is no 'hit box' in the game.
There are several parts of plane, which are _modelled_ and bullet is tracing them, simulating loss of velocity and damaging to each part. Not in case of explosive bullets.

When you hit right engine, it will burn.
If you hit bombs - they are exploding.
Henkels are not armoured, and Hurricanes in trailer are with cannons.
So they are exploding.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:10 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.