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#111
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thank you Robtek, thank you EjGr Ost......you did it |
#112
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I just read a translation of the article over at the Ubi forum...interesting stuff. I'm really looking forward to flying this sim. I expect that ground pounding will be much enhanced (with all the individual DM's and ground vehicle FM stuff)...Korea here I come.
Vrooooooooom! Vrooooooom! |
#113
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I'm waiting to hear whats "wrong" with the article and the information within...reading it makes me "kind of" happy, but I'm sure that I'm not being cynical enough (LOL).
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#114
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I know what you mean.
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#115
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Anyway, thanks for the posting. |
#116
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I was wondering if "SoW BoB" is ment to run "better" with an Nvidia video card? The translation of the 2nd statement is:
Quote:
Last edited by proton45; 08-26-2008 at 08:45 PM. |
#117
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Time will tell proton.... Time will tell....
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#118
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A sim which would use the CUDA system of the Nvidia cards would be a real blast!
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#119
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CUDA, woulda, whata? Please explain to us non-computer geeks what the CUDA system is? |
#120
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Never mind I googled it and this is what I found: I know that it sounds like I've got a cold. Back in May I mentioned about CUDA which is a free download from Nvidia- no point unless you've got an 8 series or later eg GT200 Nvidia graphics card! )for Windows, Linux and Mac). It includes the nvcc Compiler, a Profiler, a gdb debugger for the GPU (alpha available in March, 200 ![]() The whole point of CUDA is to turbo charge your time critical or CPU intensive applications by offloading the number crunching onto the GPU in your graphics card which uses highly parallel operations to do crunch 10 or even 100 times faster than the CPU. Nvidia have been pushing this and you can now find a whole series of free video casts from the University of Illinois as well as other technical resources on the Nvidia site |
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