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IL-2 Sturmovik The famous combat flight simulator.

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  #111  
Old 08-26-2008, 07:57 AM
Tvrdi
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Quote:
Originally Posted by robtek View Post
i, for my part think that this http://www.yogysoft.de/Moskau.htm is a indication that SoW:BoB isn´t dead.

thank you Robtek, thank you EjGr Ost......you did it
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  #112  
Old 08-26-2008, 12:53 PM
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proton45 proton45 is offline
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I just read a translation of the article over at the Ubi forum...interesting stuff. I'm really looking forward to flying this sim. I expect that ground pounding will be much enhanced (with all the individual DM's and ground vehicle FM stuff)...Korea here I come.

Vrooooooooom! Vrooooooom!
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  #113  
Old 08-26-2008, 12:56 PM
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proton45 proton45 is offline
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I'm waiting to hear whats "wrong" with the article and the information within...reading it makes me "kind of" happy, but I'm sure that I'm not being cynical enough (LOL).
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  #114  
Old 08-26-2008, 01:51 PM
JoeA JoeA is offline
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Quote:
Originally Posted by proton45 View Post
I'm waiting to hear whats "wrong" with the article and the information within...reading it makes me "kind of" happy, but I'm sure that I'm not being cynical enough (LOL).
I know what you mean.
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  #115  
Old 08-26-2008, 06:50 PM
nearmiss nearmiss is offline
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Quote:
Originally Posted by robtek View Post
i, for my part think that this http://www.yogysoft.de/Moskau.htm is a indication that SoW:BoB isn´t dead.
Your posting with the link... very good news to see Oleg again. Don't know why, but the guy's ugly puss has always been an encouragment to the IL2 fans. Guess it's because he has always been such a "GOOD GUY".

Anyway, thanks for the posting.
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  #116  
Old 08-26-2008, 08:33 PM
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proton45 proton45 is offline
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I was wondering if "SoW BoB" is ment to run "better" with an Nvidia video card? The translation of the 2nd statement is:

Quote:
2. Ground textures: A new (nvidia) format with several information levels is used, no more tga. The textures contain now also information for the AI, like for example local maximum speeds. This contains also smaller roads/ways. It will give also substantially more textures than in IL-2.
Does the statement mean that the "new & better" ground textures will run better with an Nvidia card or am I misunderstanding what is being said?

Last edited by proton45; 08-26-2008 at 08:45 PM.
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  #117  
Old 08-27-2008, 07:52 AM
Oktoberfest Oktoberfest is offline
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Time will tell proton.... Time will tell....
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  #118  
Old 08-27-2008, 09:04 AM
ChrisDNT ChrisDNT is offline
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A sim which would use the CUDA system of the Nvidia cards would be a real blast!
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  #119  
Old 08-27-2008, 09:45 AM
Bobb4 Bobb4 is offline
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Originally Posted by ChrisDNT View Post
A sim which would use the CUDA system of the Nvidia cards would be a real blast!

CUDA, woulda, whata? Please explain to us non-computer geeks what the CUDA system is?
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  #120  
Old 08-27-2008, 09:49 AM
Bobb4 Bobb4 is offline
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CUDA, woulda, whata? Please explain to us non-computer geeks what the CUDA system is?

Never mind I googled it and this is what I found:

I know that it sounds like I've got a cold. Back in May I mentioned about CUDA which is a free download from Nvidia- no point unless you've got an 8 series or later eg GT200 Nvidia graphics card! )for Windows, Linux and Mac). It includes the nvcc Compiler, a Profiler, a gdb debugger for the GPU (alpha available in March, 200, a CUDA runtime driver (now also available in the standard NVIDIA GPU driver) and the CUDA programming manual.
The whole point of CUDA is to turbo charge your time critical or CPU intensive applications by offloading the number crunching onto the GPU in your graphics card which uses highly parallel operations to do crunch 10 or even 100 times faster than the CPU. Nvidia have been pushing this and you can now find a whole series of free video casts from the University of Illinois as well as other technical resources on the Nvidia site
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