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IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
#1
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Because real men fly biplanes
![]() A new engine layer .... ![]() Flying Legends Link: http://www.flying-legends.net/php/downloads/download.ph...5%BristolMercury.zip Mission 4 Today link: http://mission4today.com/index.php?n...etails&id=4238 and an update to the internals .... ![]() Mission 4 Today link: http://www.mission4today.com/index.p...etails&id=4258 Flying Legends link: http://www.flying-legends.net/php/downloads/download.ph...nal/cockpit%20layers |
#2
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cool, appreciated.. and yes.. they DO fly biplane
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#3
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Great work Galway! I always wanted to have the true internals of a Gladiator and not to fly around in a J8A. Now how can I make it work?
![]() Sorry I am quite a noob regarding skin making: I tried to use your mech layer with a J8A template I downloaded. No matter what I do, I always get the standard internals once I start flying. Could you give me a step by step description how I can make it work (do I have to delete the original mech layer? do i have to change the void? etc.) Many thanks for this great work! Cheers, Eckhart |
#4
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There is no currrent way to change the cockpit you see from inside the plane. In external view the default cockpit actually seems to be a darkened version of a Gladiator instrument panel. The Gladiator panel was in 3 parts with different gauges. The J8A had a single one piece panel. The default external view does no provide a J8A pit. Interestingly the in game external spinning prop once the motor starts also seems to be a modelled on a Gladiator. it is probably the 3 bladed one as you can see a yellow prop tip. I assume these oddities are leftovers from the decision to change from a Gladiator flyable to a J8A flyable part way through. At one stage there were templates around that had alternate panels. I have seen excellent skins based on a template by Cpt_Haddock that had an beautiful J8A cockpit but this template is no longer available. Hence the reason I decide to post these ones up. ************************ Getting the templates to work. Basically you need to choose the cockpit layer you want to use (and engine layer if you want to update that) and put it above the existing mech layer in photoshop, paintshop pro or gimp. You still need to have either the existing mech layer or void mechs as I only updated the cockpits and engine. When you zoom in on the cockpit area of the skin you should see the new cockpit as it is above the old one in the layers. You then need to save the resultant skin as a 256 bit indexed BMP in the J8A skin folder. The best way of doing this is to use "Bright" which you can download from sites like Mission 4 Today or Simmers Paintshop. If you just want to replace the cockpit on an existing skin, open the skin in your editor, past the cockpit layer above teh original skin and make sure it lines up and once again save as a 256 color indexed BMP. Good luck with it. |
#5
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The Gloster Gladiator MK II was the one with a "3 part panel" The J8A (which is eqivalent to a MKII in performance and what we fly in the game) was a J8 (which essentially was a MK I thus the "single part panel) with a 840 hp engine . Another difference between the J8A and the MKII was the prop. The J8A is fitted with a two bladed prob, which also the MKII was fitted to - but some MKII' was also fitted with the 3 bladed one. The MKII also had a somewhat different blister. MKI and J8a panels: (don't mind the size of the gunsight, it was a tad oversized, 10-15 % I think. ![]() MKII panel ![]() |
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