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#51
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That may be true for .303's, it is not true for the German light 7.92mm MG's because of the SmK (H) tungsten round, you can pilot kill at as far as 300 meters, even from dead six where the pilot armour should protect. This contradicts tests both the Germans and British did, which showed that 7.92mm rounds needed to be fired at ranges under 100 meters to have a good chance of penetrating pilot armour. As I have pointed out before, this is an ahistorical advantage which the German side has been given, the round was not part of the historical 109 loadout, it was a rare round, not generally available, and in short supply. |
#52
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__________________
klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
#53
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No I haven't yet.
That's why I tested on bombers, figured they would behave similar to what real bomber pilots do online? |
#54
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Also...the picture showing the convergence zones of each paired guns and the vertical/horizontal values don't match up....shouldn't all of the convergences have the same vertical convergence except for the inboard-most guns?...with these current numbers, your No.4 guns fall short at less than halfway to the target if you're firing at 300 yards. I are confuse. Last edited by AbortedMan; 11-07-2012 at 01:51 AM. |
#55
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Disregard these charts completely.
Sorry but after some tests I've found some things I did wrong. I'll post updated charts, and few different setups for both bombers and fighters, both expert pilots and those not so much, later in this thread. In the mean time, you can try these (setup so that they cover an engine profile of a He-111 or a 109 at 70-150 meters) Convergences (in meters, reversed so type them in as they are - russian conv. labels seem to be fixed, english are not?) Guns Vertical Horizontal 1/8----121----109 2/7----100----107 3/6----153----200 4/5----241----205 Gunsight distance set to 150-170 yards. Should be effective from 70 to 200 yards/meters. Set wingspan according to your target. Last edited by hegykc; 11-07-2012 at 06:27 AM. |
#56
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If you're trying to emulate the convergence pattern on the diagram, as in, if in a head-on encounter, and you're firing, your rounds will be hitting enemy spinner, both wing roots and front windscreen, wouldn't you want all* guns at an equal vertical value (*except for guns 4 and 5) which you'd up their vertical convergence up by 50 meters or so? Your vertical convergence values are what I'm not understanding...but I'm totally onboard with your idea. |
#57
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Its a "spray and pray" pattern. Apparently off line you can kill the pilot every time and down a He111 with just a couple of .303 rounds so if you spread the pattern wide enough to get just a couple of hits you will kill pilots and aircraft at the first pass.
It doesn't seem to work like that on-line.
__________________
klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
#58
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So it's that different online? I mean, that's good, means there's much more sense to different convergences. But I was testing this to prepare myself for online, guess I'll just have to bite the bullet and jump right in. Because the more I test this offline in FMB, the more it seems to me a lot of things are just random and don't make much sense. For instance, the left engine failure when you hit only the right one. But how can that be? Isn't damage model, damage model. The same online and off? Last edited by hegykc; 11-07-2012 at 10:11 AM. |
#59
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Am I misunderstanding something about convergence? I see people saying that they, for example, set the horizontal convergence to 250yds then the vertical convergence to 400yds. My understanding is that this would cause the bullet streams to converge at 250yds while still climbing above the plane of your aircraft so that by the time they drop down to to the same level as the target they are scattered all over the sky and almost certainly either side of the target.
What am I missing? I can see that if you open fire on an enemy from 250yds while in a turn then you wont need to apply as much lead but if you are not in a turn you will need to calculate a vertical offset when it should not be needed so you don't really win overall. |
#60
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__________________
klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
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