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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Fuel management was an important skill for pilots and part of their flight training.
The application of those skills depends on the supply of available fuel, The distances or duration that the pilots had to fly in the missons and they types of sortie they we participating in. In our game fuel is unlimited, distances are relatively short and we don't have to patrol a set area for hours on end. Raaaid is right. If the missions had realistic parameters, then pilots in game would fly in a more historically correct mannor. Unfortuantely not everyone would want to fly in missions like that and Flying around at full throttle makes for a fun exciting action packed mission! As a case in point on the 2nd May 1943 the RAAF fought a prolonged dogfight with the Japanese near Darwin. 5 of the 13 Spitfires lost was due to fuel starvation. After this encounter they stoped dog fighting and changed tactics to boom and zooming the enemy. Cheers! |
#2
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I am not sure about limiting fuel but I have seen maps that have a starting amount of planes and pilots.When either of those were all gone that side lost.
This instilled a desire to survive and return to base instead of Kamakaze type flying and bailing out. |
#3
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My combat skills are fairly weak so most of my sense of accomplishment in these CFS's comes from getting that badly damaged plane accross the threshold and putting her down on a friendly airfield! |
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