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#461
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And for what it's worth, I finally added a note in the official list where I say not to use the unofficial fixes with the unpatched game. ![]() Last edited by camelotcrusade; 11-06-2012 at 04:03 PM. |
#462
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Can you list steps to take to ensure this happens? I've tried a couple different ways and have been unable to cause a crash.
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#463
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I've attached screenies so that you can see what I see - I just repeated the problem a few minutes ago... Please make sure you are running stock game with no mods and have my same build and have the Valhalla Armor Set - thanks! If you're still having problems repeating this bug then ask some more questions and we'll work together on figuring out what the problem is on your end. /C\/C\ Screenie List:
Last edited by MattCaspermeyer; 11-06-2012 at 10:28 PM. Reason: Added link to post with instructions to repeat |
#464
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#465
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Could you transfer the extra troops to the reserve and then delete them before combat? Not sure if that would change the seed or not.
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#466
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I'll give it a try, worst case it doesn't work.
edit: No luck, got divergent results right away (Maiden's spear crit, for example). Last edited by Bhruic; 11-06-2012 at 04:54 PM. |
#467
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Mista's Lightning is bugged. If an enemy moves before you use this ability, whatever unit you have selected will lose its turn for that round, and the lightning won't proc.
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#468
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Updates:
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#469
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Extra damage from holy attacks on undead is not calculated in the pre-attack tooltip (Maybe this applies to other damage types and their weaknesses?).
I'm not sure on the prequisites for this bug but it involves flying unit and a trap. A flying vampire ended it's turn on top of an unsprung trap infront of a dark knight. I noticed when I wanted to have my jotuns spew cold onto the vampires and black knights that I could walk onto the trapped tile and therefore share it with the vampires (see screenshot). Then in the next turn the vampire turned into a human form and walked over to the next tile like nothing happened. |
#470
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Ok, I had another look and it is not a bug. The simple reason is that greasy mist does not reduce the damage they inflict with their two special arrow abilities. Well, at least it is not a bug in the game mechanics, I'm not sure if the damage from these abilities should logically be reduced as well...
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