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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 08-19-2008, 12:39 PM
virre89 virre89 is offline
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Posts: 185
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Quote:
Originally Posted by nearmiss View Post
There isn't much in the way of moderation on these forums.

If you think there is put up something really bad, and tell everyone that sees it what you're doing.

Then ask them not to report the bad posting. Just wait and see how long it takes for any moderation. LOL

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Oleg should learn one important thing from the AAA site.
There are plenty of competent map builders that would love to tackle IL2/SOW map projects.

If Oleg enlisted a little help no one would hold it against him.

In fact, I think it would endear him more to fans.

There are some darned excellent addons at AAA.

It is a shame to overlook that kind of willing and competent people that want to do things to improve the CFS experience.

Oleg needs to get into the mindset of allowing 3rd party help.

Then he could deal with harder issues that are required at the core programming level

If such were the case, there is no doubt there would already be a released SOW.

That old stinking thinking about "NO one can do it better than I and my people" has been shown to be bunk.

We only have one map available with IL2 "Slovakia" that equals anything available at AAA.

The funny part is Slovakin map can't be used ONLINE on IL2 legitimized servers as the 4.09 still isn't finished.

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There is something wrong.

Do we have to smell the dead horse to know it's dead
Were you born in a bunker?

I mean, you can't start involving random people into your projects and company's. Seriously would you start hiring random people if you were running a business.

Just some simple factors:

# You can't hire random people across the world
# You need to know them , know their skill , know their dedication
# You need serious communication
# You need them to live were you run your company
# Risk of leeks, security reasons etc etc ffs


This is just a few arguments but good enough to not hire random people for serious projects within company's. Let's not forget about the fact that the game industry is a billion business and is nothing you play around with like mods.. Serious amount of money and effort is put into this.
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  #2  
Old 08-19-2008, 04:29 PM
nearmiss nearmiss is offline
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Posts: 1,687
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Quote:
Originally Posted by virre89 View Post
Were you born in a bunker?

No, I wasn't born in bunker.

I mean, you can't start involving random people into your projects and company's. Seriously would you start hiring random people if you were running a business.

You bet I would, if I were in Oleg's shoes.
The mods on the AAA site, esepcially the map mods,i.e."the slot" are better than any map from Oleg crews.


Just some simple factors:

# You can't hire random people across the world
# You need to know them , know their skill , know their dedication
# You need serious communication
# You need them to live were you run your company
# Risk of leeks, security reasons etc etc ffs

You don't need to know the people, and it doesn't matter where they are.
The results speak for themselves. Oleg has used 3rd party stuff, and scrutinized it. It is my understanding "Slovakia" is all done by 3rd party.


This is just a few arguments but good enough to not hire random people for serious projects within company's. Let's not forget about the fact that the game industry is a billion business and is nothing you play around with like mods.. Serious amount of money and effort is put into this.
If people want to help and do it for free or whether Oleg pays that is his business.

A good example of third party stuff. The Scott that heads up the BOB II WOV lives in the North East USA, Buddye the AI programmer lives in South Texas, and I've visited with other members of the dev team, one lives in a small town close to Oslo, Norway.

Last edited by nearmiss; 08-19-2008 at 04:33 PM.
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  #3  
Old 08-19-2008, 04:39 PM
MiniMe MiniMe is offline
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Join Date: Jan 2008
Posts: 10
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A good example of third party stuff is BoB goes Railway
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