Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King`s Bounty: Warriors of the North

King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #2  
Old 10-30-2012, 02:35 PM
BB Shockwave BB Shockwave is offline
Approved Member
 
Join Date: Jan 2009
Posts: 635
Default

Much agreed.

Frankly, as for the mana, you can do that yourself by messing around in the Sessions. And I will probably do it, too. It's ridiculous for a non-mage enemy with 1-2 Intellect to have 100 Mana. Sadly, this was a common trend in AP too - it was the developer's method of making even measly pirate captains a challenging fight. All it
did for me though, was making no-loss harder as even one Poison cloud every turn is quite a big danger.

As for your question about the Necromancer's odd extra "buffs" - yes, he gets bonuses - the terrain where you fight him is considered a cemetery, ergo his Undead troops get +1 Morale. Add to that that Plague also increases undead Morale (I think...) and this could be explained.

Last edited by BB Shockwave; 10-30-2012 at 02:37 PM.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:09 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.