![]() |
|
IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
![]() |
|
Thread Tools | Display Modes |
#61
|
|||
|
|||
![]() Quote:
We just need that important buildings (like ground objectives, bases buildings, radar stations, etc) have huge drawning distance. In FMB for the sequel maybe we can set this and bomber pilots can have a easier life... Just a suggestion! ![]() |
#62
|
|||
|
|||
![]()
There is simply no time, or even more importantly money, to build a new game engine.
![]() ![]() ![]() ![]() |
#63
|
|||
|
|||
![]()
And the game engine now is good. Regards "drawning buble" we maybe need some tweaks in view distance of some important objects, just that. Wll be good for navigation and level bombing runs.
|
#64
|
|||
|
|||
![]() Quote:
We are talking about an open world, large maps, big texture and clear and ultra long viewing range. Noone ever get this work as you all intend. Simply not possible with our "slow" machines to compute all the workload needed to get a really good result you are looking for. Impossible with all the slow interfaces between the components. Not to speak of a completely revolution in using multicore cpu and multicore graphics (sli has to function totally different with a much more effective interface between the cards). Also fasterssd, fast as ddr3 at least and change ddr3 ram to ddr5 vram speed and get the right and fast buses between them. If the pc is working like this, you could PERHAPS be able to generate a sufficiently working stream engine game with some free capacities for graphics evolutions. So: really difficult technically! ![]() |
#65
|
||||
|
||||
![]() Quote:
__________________
President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children Last edited by zapatista; 10-30-2012 at 01:10 PM. |
#66
|
||||
|
||||
![]()
Bomber guys would be happy even with such simple solution as separate view distance slider for bombsight mode. It is better to do slight adjustements at 15FPS and see your target in advance, than to have it poping up when it is already too late for corrections.
|
#67
|
|||
|
|||
![]() Quote:
Why do I have such a fast and expensive system? So developers can still not support multicore cpu's, multiple gpu's and use slow execution programming languages like C#, that have a huge overhead when using the Direct3D API? |
#68
|
|||
|
|||
![]()
Yes, maybe the two things can be put together in BoM: bigger draw distance for important objects defined by mission builders AND general bigger view distance for bombsight.
|
#69
|
|||
|
|||
![]() Quote:
So sli needs rework and another implementation. 3 cards for 3 monitors will do 3 parts of thepicture. 1 for every monitor and without loss of the potential vram. -> That would be an sli, which I directly buy, no matter how much bucks. But you will perhaps never see such an upgrade politics from the manufacturer, because he cannot sell his top product for gaming, if the people can upgrade sufficiently. Why should he do that? He earns not as much and perhaps needs to produce lower end or nearly obsolete cards a longer time. Not a sufficient model for him. So he will stick with the politics, which is not doing him any harm, but us! ![]() As long as the coms between the hardware parts are just evolving as now, we will always have such a problem. Usb2, usb3, sata 300, sata 600, thunderbolt, firewire, .... All crap to the possibilities, that they could integrate. The hardware is to far away from each other ![]() |
![]() |
|
|