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CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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#1
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Bobika. |
#2
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This was my intention in designing the mission. That both sides would have to manually manage their pitch and based on loss returns the E-1/3 were the most common types employed during the fighting. There is evidence that E-4's were used in small numbers but too allow them then I'm sure I'd hear about no Spit IIa's or G.50's or something else I don't want on the mission. Not every flyable needs to be included on every mission and I think the mission is pretty well balanced as is.
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#3
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Bobika. |
#4
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#5
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I thought this also. However there are not as many staitcs there as you think, my guess is its statics + buildings there... I have buildings on unlimited.
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#6
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Yeah, I chopped the statics pretty hard from what it was. If you're still getting pauses on the newest version (1.3) then I don't know what else to do. It might just be that area of the map.
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#7
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Yeah i never get it on any other mission or lication. No biggy anyways
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#8
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I think the "problem" is because that area has objects that are not anywhere else in the map, hence they are not loaded until you get close to them.
Perhaps one solution would be to strategically place some of those objects along the path from the airfields so they get loaded "little by little". Anyhow, I think the 3 or 4 stutters we get are not that bad as they only happen once. |
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