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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 10-22-2012, 03:31 PM
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Robo. Robo. is offline
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Originally Posted by 4./JG53_Wotan View Post
So - there were plenty of E-4s in service at the start of the BoF - well before Dunkirk.

JG 2, JG 51, JG 52, and JG 77 were equipped, at least partly, by Bf 109 E-4s during the BoF.

For example, a Bf 109 E-4 flown by Major Dr. Erich Mix from Stab III./JG 52 crash-landed at Roye, France on 21 May '40.

Wotan
Yes I know, but the map represents the majority of the variants and it's just fun to fly de Havilland RAF fighters against the manual prop pitch LW fighters. E-4 is for kids and grannies
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Old 10-22-2012, 03:58 PM
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Yes I know, but the map represents the majority of the variants and it's just fun to fly de Havilland RAF fighters against the manual prop pitch LW fighters. E-4 is for kids and grannies
This was my intention in designing the mission. That both sides would have to manually manage their pitch and based on loss returns the E-1/3 were the most common types employed during the fighting. There is evidence that E-4's were used in small numbers but too allow them then I'm sure I'd hear about no Spit IIa's or G.50's or something else I don't want on the mission. Not every flyable needs to be included on every mission and I think the mission is pretty well balanced as is.
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Old 10-22-2012, 04:23 PM
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Originally Posted by notafinger! View Post
This was my intention in designing the mission. That both sides would have to manually manage their pitch and based on loss returns the E-1/3 were the most common types employed during the fighting. There is evidence that E-4's were used in small numbers but too allow them then I'm sure I'd hear about no Spit IIa's or G.50's or something else I don't want on the mission. Not every flyable needs to be included on every mission and I think the mission is pretty well balanced as is.
Oh I only now realised you were the author. Great job mate. I agree 100% and you could deploy few E-4 and it would be fair (I wouldn't mind them there unlike Mk.IIa or G.50) but the mission is very cool as it is, I am always looking forward to it.
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Old 10-22-2012, 04:29 PM
macro macro is offline
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Originally Posted by notafinger! View Post
This was my intention in designing the mission. That both sides would have to manually manage their pitch and based on loss returns the E-1/3 were the most common types employed during the fighting. There is evidence that E-4's were used in small numbers but too allow them then I'm sure I'd hear about no Spit IIa's or G.50's or something else I don't want on the mission. Not every flyable needs to be included on every mission and I think the mission is pretty well balanced as is.
And a great job you did too mate. Very enjoyable map. The only gripe is the pauses as you approach dunkirk ( think due to loading objects?) makes a change flying other planes. And a bonus not having hand grana..... Mine shells lobbed at me lol.
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Old 10-22-2012, 04:49 PM
5./JG27.Farber 5./JG27.Farber is offline
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And a great job you did too mate. Very enjoyable map. The only gripe is the pauses as you approach dunkirk ( think due to loading objects?) makes a change flying other planes. And a bonus not having hand grana..... Mine shells lobbed at me lol.
I thought this also. However there are not as many staitcs there as you think, my guess is its statics + buildings there... I have buildings on unlimited.
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Old 10-22-2012, 06:26 PM
notafinger! notafinger! is offline
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Yeah, I chopped the statics pretty hard from what it was. If you're still getting pauses on the newest version (1.3) then I don't know what else to do. It might just be that area of the map.
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Old 10-22-2012, 06:53 PM
macro macro is offline
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Yeah, I chopped the statics pretty hard from what it was. If you're still getting pauses on the newest version (1.3) then I don't know what else to do. It might just be that area of the map.
Yeah i never get it on any other mission or lication. No biggy anyways
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Old 10-22-2012, 06:58 PM
ATAG_Colander ATAG_Colander is offline
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I think the "problem" is because that area has objects that are not anywhere else in the map, hence they are not loaded until you get close to them.

Perhaps one solution would be to strategically place some of those objects along the path from the airfields so they get loaded "little by little".

Anyhow, I think the 3 or 4 stutters we get are not that bad as they only happen once.
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