Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #10  
Old 10-22-2012, 02:11 PM
salmo salmo is offline
Approved Member
 
Join Date: Mar 2011
Posts: 632
Default

Quote:
Originally Posted by 5./JG27.Farber View Post
<snip ...>As others have said the Light AA like the bofors is too accurate and fires at too greater a distance, around 4km's at moving targets...
"The Bofors L/70 40mm uses a single-barrel 40mm caliber. The gun is a development of the original 40 mm Bofors gun, the term L-70 referring to the length of the barrel in caliber. The mono bloc barrel is provided with a flash suppresser. The recuperator spring encircles the rear part of the barrel and this, together with the recuperator spring, forms an easily exchangeable unit. The recoil buffer is hydraulic and the breech mechanism has a vertically sliding breechblock, which opens and closes automatically. The rounds are loaded in 4 round clips, although most systems are fitted with a 26 round hopper. The cyclic rate of fire is 240 rpm and upgrade packages offer 300 rpm. The maximum effective range is 3 to 4 km. The Bofors L/70 40mm can fire a full range of ammunitions as the PFHE Mk2, HCHE, HE-T, APC-T, and P-T."

or from Wikipeadia Bofors Mk1:
Maximum range L/60: 7,160 m (23,490 ft) L/70: 12,500 m (41,000 ft)
Rate of fire L/60: 120 round/min L/70: 330 round/min

What do you think these parameters from the Mk1 bofors file should be changed to?

[Bofors:FiringDevice:Gun1]
StayWhenFire 1
GunHeadChunk head
GunBarrelChunk stvol
GunElevationChunk maska
GunShellStartHook Gun_01
Gun Gun.(v)-40_mm_Bofors_Mk.I
NumShells 800
AttackMaxDistance 8000
AttackMaxRadius 8000

AttackMaxHeight 8000
GunMinElevation -5
GunStdElevation 0
GunMaxElevation 89
HeadMaxYawSpeed 30
GunMaxElevationSpeed 30
ChainfireTime 8
DelayAfterShoot 5

FireFastTargets 1
MaxBarrelStroke 0.10
BarrrelWeight 50
BarrelDamping 0.2
__________________
When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash.

Get the latest COD Team Fusion patch info HERE

Last edited by salmo; 10-22-2012 at 02:25 PM.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:54 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.