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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Situation awareness is of paramount importance. It's difficult to spot other planes in the first instance and even then to identify a friend from foe is never easy. You have to get up close to check out the plane you are targetting and so your concentration is 100% on that aspect. Check your six and your eyes can easily lose track of the plane you were originally flying towards. This is surely close to reality? How many actual WW2 pilots were shot out of the sky without even knowing what hit them? I really like to hear other pilots on teamspeak who seem to work in teams and support each other. Fundamentally, the need to fly with a wingman was almost a given in real combat. Personally, I would love to be good enough to fly in close formation with others and therefore support each other in spotting, targetting and engaging enemy aircraft. It would be good if we "regrouped" at a given point after combat and therefore, hopefully live a bit longer? Too often there are lone "maverick" pilots (me included) flying about without any coordination. Suddenly, you are attacked by a "better" pilot or, simply, he has seen you first, and - game over. I recall a note from one poster who said it took a year or two in IL2 to perfect flying skills and dogfighting. I can well believe it. I don't know enough about the potential for cheating to comment. I just accept that I have a lot to learn and believe that "practice makes perfect" to be the only way forward ![]() Communication is the key. Fly alone and you are gonna die! ![]() |
#2
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Also don't forget some people already have 100's even thousands of hours already flying one particular aircraft in CoD, so anyone with less than that is going to be at a disadvantage.
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#3
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#4
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Forget about cheating, it will only mess with your mind. Or play RoF - definitly no cheating there (official!), but few people still dominate in exactly the same manner. Last edited by Borsch; 10-22-2012 at 04:57 PM. |
#5
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Personally speaking, I never use the cannon's they are just too lethal on-line or off. Still there is a lot to be admired of the positioning and the target leading that goes on.
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#6
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online is easier than offline:
offline target doing difficult scissors online target doing predictable hard turn
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#7
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Sorry, I think you havn't been playing enough online... For one, you can't turn evade your enemies by turning hard. |
#8
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#9
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That is better, thank you...he has much talent ![]()
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#10
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Not a lot fancy maneuvering, an approach at altitude and speed, a quick sweep of the area of the Dunkirk field, looking for taking off and landing aircraft at lower alts and speed, a dive and single pass kill. When he has to make a couple passes, the usual zoom into vector roll and back down for another pass. He'll make his escape when he sees someone approaching co-alt or energy. Most of these kills are due to failure on the part of the British pilot to notice their attacker, giving an easy 5/6/7 o'clock shot. Notice the fact the angle on for many of the firing passes is such that pilot armour should, in my estimation, be a factor if he is only using MG rounds, but not sure whether armour is actually modelled, or whether the coverage or protection is accurate for British aircraft, so much of the modelling of this nationality has been completely wrong. Historically British pilot armour would defeat 7.92 mm MG rounds, but not cannon. Last edited by *Buzzsaw*; 10-22-2012 at 08:28 PM. |
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