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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 10-20-2012, 01:57 PM
Red Dragon-DK Red Dragon-DK is offline
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Quote:
Originally Posted by csThor View Post
Amusing to see all those little kinds of persecution complexes. Way better than any comedy on TV. Really.
Glad that I cut be helpful, for you to have an amusing moment.

Luther have already said, that more updates will come in the sequel. So there is no reson at all, to give DT access to fix bugs. A proposal that do not have its justified, in my believe.

If you gave DT access to CLOD as a stand alone Sim it would not merge with the sequel.


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  #2  
Old 10-20-2012, 02:42 PM
csThor csThor is offline
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I wasn't talking about TD involvement (which is not a realistic possibility, anyway - the engine will be used for further projects so 1C will not invite externals in), but about your comments on TD. This smacks too much of sour grapes IMO.
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Old 10-20-2012, 04:20 PM
jermin jermin is offline
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TD might be good at fixing bugs. But the FM/CEM changes they made into the recent IL-2 versions are just not convincing enough.
__________________
Why do some people tend to take it for granted that others have poorer knowledge background than themselves
regarding the argument while they actually don't have a clue who they are arguing with in the first place?


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  #4  
Old 10-20-2012, 05:28 PM
BigC208 BigC208 is offline
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TD to the bug fixing rescue? I think the TD guys enjoy bringing in new content and effects, not so much fix bugs. Also giving TD acces to the source code is much too risky. It's Luthier's Golden Goose. Next thing you know it get's leaked and content/theatres that they wanted to make and sell themselves will be available for free. Maybe in ten years when they've squeezed the last drop out of the source code will it become available. I've enjoyed TD's work on the original Il2 series and I hope they continue their work. Right now it's the only reason I still have 1946 on my drive.
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