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#1
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I kept on fiddling around wit hthe AI.
I noticed the AI to disengage after 120-150 sec after their first attack task. I then received a script by Kodiak (I dont want to post it, as long he didnt give permission), where the attack task is set to true/enabled as soon as an enemy ac in near. Even by determining the attack task itself to a plane on ACE the AI disengages after max 150 sec after the first given attack task. Imho there is a bug (or two) in the AI routines. The waypoint "free hunt" itself is almost useless, as the Attack.task is given for certain circumstances only. I wasnt able to determine the factors that influence any activation of an attack.task. "Attack fighter" at least is liable, well for 120-150sec.... At the end we cant expect any changes to that issue in Clodo anymore. So letz hope they will have decent look into the mess of AI coding, although I fear this issue will be sacrifced by higher priorities... Maybe setting the attack.task into a 120 sec loop will fix the problem. |
#2
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Are you sure it isnt just out of ammo state. I think the same then frag into the ai aircraft which is breaking off, it has no ammo. The ai cant deflect shoot, they cant even hit from direct on six. It is not aggression, it is crap shooting ai like in IL2 before TD modded. Probably the exact same IL2 code!
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#3
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Maybe it is possible to add ammo via script each 10 sec, just to be sure it is not an "out of ammo" issue. I guess "unlimited ammo" box checked effects players plane only.
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