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Pilot's Lounge Members meetup

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  #21  
Old 10-17-2012, 10:48 AM
Ataros Ataros is offline
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2 more:

1)



2) http://vimeo.com/51219208
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  #22  
Old 10-17-2012, 11:36 AM
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He111 He111 is offline
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YUK!!

terrible dynamics, diving stuka sounded like a vacuum cleaner, graphics 2006 .. need i say more ?

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  #23  
Old 10-17-2012, 11:48 AM
hegykc hegykc is offline
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I say great. Don't put it in the same basket as COD or Il2, but it's a good way for those 15 year olds to get into flight simming. As a first step.
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  #24  
Old 10-17-2012, 08:41 PM
winny winny is offline
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Firstly I loved WoP, it's so much fun to fly around and shoot stuff down in. I spent many hours on it.

The biggest problem I have with WT is the ground scale and vertical scale. The maps aren't 1:1. This is fine until you fly CloD, then you really notice it.

Am I right in thinking that if the ground scale is not 1:1 then there has to be a fudge in the speed calculations in order to compensate for the smaller scale?

Because, for me, WoP never really captured the sense of speed properly when down low. Is it because of the maps scaling?
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  #25  
Old 10-17-2012, 09:40 PM
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raaaid raaaid is offline
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really its amazing this is a niche market with so many games avalaible still

it always caught my attention that now there must be tens of thousands playing counterstrike and around 50 in every PILOTING game on the market

maybe its because the extra hardware these games need or we are odd?
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  #26  
Old 10-18-2012, 01:24 AM
MACADEMIC MACADEMIC is offline
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Quote:
Originally Posted by winny View Post
Firstly I loved WoP, it's so much fun to fly around and shoot stuff down in. I spent many hours on it.

The biggest problem I have with WT is the ground scale and vertical scale. The maps aren't 1:1. This is fine until you fly CloD, then you really notice it.

Am I right in thinking that if the ground scale is not 1:1 then there has to be a fudge in the speed calculations in order to compensate for the smaller scale?

Because, for me, WoP never really captured the sense of speed properly when down low. Is it because of the maps scaling?
Winny, I don't know about scaling in WT, however in WOP I did a test, perhaps you remember? There's no horizontal scaling, all real life speed/times/distances work out. However the devs have attributed the speed perception to large size trees and lack of ground detail. I think this has become better in the Beta. In WOP there was some horizontal scaling though, most visibly in Dover. This, according to devs to enhance 3D perception. Can't compare to CLOD as I don't have it...

MAC
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  #27  
Old 10-18-2012, 07:43 AM
winny winny is offline
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Quote:
Originally Posted by MACADEMIC View Post
Winny, I don't know about scaling in WT, however in WOP I did a test, perhaps you remember? There's no horizontal scaling, all real life speed/times/distances work out. However the devs have attributed the speed perception to large size trees and lack of ground detail. I think this has become better in the Beta. In WOP there was some horizontal scaling though, most visibly in Dover. This, according to devs to enhance 3D perception. Can't compare to CLOD as I don't have it...

MAC
I remember the test, but there's definiately an issue with the maps. The only real way to work it out would be to park a Spitfire (or any other plane) next to something we know the real size of and measure them against each other. It just struck me that the hills and cliffs around dover seem much bigger in CloD than WoP/WT, Dover castle too. So if the maps aren't to scale then the speed must be adjusted to match the maps.
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  #28  
Old 11-01-2012, 03:39 PM
Ataros Ataros is offline
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Open beta was just announced on the RU site. Probably coming to international one today or tomorrow http://warthunder.com/

Please register and tell them that customers want a simulator but not another CrimpsonSky arcade Competition is good, maybe MG will be able to hire some of their devs later as they are constantly looking for people as Ilya said

RU OBT trailer

http://www.youtube.com/watch?feature...&v=-eN28hO_D8I

Last edited by Ataros; 11-01-2012 at 05:10 PM.
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  #29  
Old 11-01-2012, 06:34 PM
Steuben Steuben is offline
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so can anybody tell me if its worth it to install that game? Is it at least as good as Il21946?
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  #30  
Old 11-01-2012, 07:15 PM
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Richie Richie is offline
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I don't like it. Just looks like a WWII Fighters type thing where you spawn and go at it.





Last edited by Richie; 11-01-2012 at 07:23 PM.
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