![]() |
#81
|
|||
|
|||
![]()
I agree.
|
#82
|
||||
|
||||
![]()
Since some of us don't have the vanishing problem, that would suggest either a monitor issue, or simply a pilot loosing track. As for the airfield at 1200m while using the zoom, aircraft look like aircraft and no problem to id model, details, colors,...not a problem at least for me, and so 'pilot binoculars' should perhaps be in the realism settings??. Seems to me that Zaps point about the monitor using TN is again something to consider.
__________________
GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 Last edited by SlipBall; 10-17-2012 at 09:46 AM. |
#83
|
||||
|
||||
![]()
Not a snipe but ROF handles the problem of LOD's very well, what are they doing and COD not?
Is it the FSAA?
__________________
Furbs, Tree and Falstaff...The COD killers... ![]() |
#84
|
||||
|
||||
![]() Quote:
i know that in the old days with il2. some online "point junkies" would use all kinds of tricks to make enemy planes stand out more, to the extent of significantly degrading the overall visual quality of the game: lowered resolution, no AA, special color profile configurations for the game etc with the greatly improved gfx engine in CoD is this still the case ? i have no idea, we cant compare AA on/off to know. but it is possible, in theory the more detail and the higher the resolution the clearer the picture and the more easy it should be to see them (not true in the past with il2) currently i dont think luthier has looked at this issue in detail yet for CoD, and during SoW development they have mainly focused on "more lod models will provide a more accurate visual representation" of distant objects drawn in the game (which is true), our issue now is "does the visibility of that distant object reflect what a real pilot would/could see under similar conditions", and the answer to this is a big NO, we are currently flying around in a myopic cocoon with about 1/3 to 1/4 the visibility of these distant objects we should have
__________________
President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children |
#85
|
|||
|
|||
![]() |
#86
|
||||
|
||||
![]() Quote:
the other big issue is "the right FoV setup" for that individuals monitor, and most people will not know about it or for their own reasons prefer to fly with an incorrect FoV to get better peripheral vision (while flying around in a scenery populated by dinky-toy models, or will use the zoom-cheat to search for objects and say "but i can see them fine". people can use the sim as they like, but to define "what is normal" and how bad the visibility problem is in CoD it is the most important setting to be right at the start of any discussion on visibility. does anybody know if in the files we can have a look at the individual LoD models, or if this is locked and hidden ? (probably is hidden , otherwise you could give all enemy planes a bright fluro orange skin and make them stand out more)
__________________
President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children Last edited by zapatista; 10-17-2012 at 10:31 AM. |
#87
|
|||
|
|||
![]() Quote:
![]() How bad the visibilty is? the age old "we can't spot the dot" has reared it pathetic head again, pure and simple ![]() ![]()
__________________
Intel 980x | eVGA X58 FTW | Intel 180Gb 520 SSD x 2 | eVGA GTX 580 | Corsair Vengeance 1600 x 12Gb | Windows 7 Ultimate (SP1) 64 bit | Corsair 550D | Corsair HX 1000 PSU | Eaton 1500va UPS | Warthog HOTAS w/- Saitek rudders | Samsung PX2370 Monitor | Deathadder 3500 mouse | MS X6 Keyboard | TIR4 Stand alone Collector's Edition DCS Series Even duct tape can't fix stupid... but it can muffle the sound. |
#88
|
||||
|
||||
![]() Quote:
Maybe on the size issue, maybe not...next time you are on that flat straight highway, observe that Porsche that just passed you as it gets further and further away. I know for me being on the water a lot, other boats, or even vehicles on shore get quite small...1200m is what 3/4 mile, should be easy to set up that distance right in your own neighborhood, for someone to try. With some object to view at a known distance, say an airport or a parking lot vehicle.
__________________
GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 Last edited by SlipBall; 10-17-2012 at 01:50 PM. |
#89
|
||||
|
||||
![]()
I have this problem since the beginning of the sim. As yet I have not found a solution and have given up for the time being. None of the patches have changed this.
For me, as I approach aircraft they first appear at a distance, then as I get closer they dissappear and then as I get closer still they will re-appear. In the first video the E/A is approached from astern. Make sure to enlarge the screen and set the vid to HD In the second video the E/A in a headon pass flickers and then briefly disappears at 2K....It is easier to see with the icons 'on'....As there is a fast closing speed the invisibilty zone is passed through quickly but as you will appreciate going through this zone from behind an aircraft will render it invisible to me for for long periods of time. The solutions I have tried are: Different monitors, MeshShowLod=1, Post processing AA and lower resolution. None of the above worked.....
__________________
![]() CPU: Intel Core i7 2700K 3.50GHz Sandybridge overclocked to 4.80GHz Motherboard: Asus Maximus IV Extreme -Z Intel Z68 (Socket 1155) PCI-Express DDR3 Motherboard Cooler: OcUK H2 Flo Extreme Cooler RAM: 8GB (2x4GB) DDR3 Dual Channel Kit Graphics Card: Nvidia GeForce GTX 580 1536MB GDDR Microsoft Sidewinder II ForceFeedback Joystick Saitek X36 Throttle(completely modified) Last edited by FS~Lewis; 10-17-2012 at 12:48 PM. |
#90
|
||||
|
||||
![]() Hi gpang I think there two reasons, the first is I believe with my monitor I have excellent distance viewing quality. The second reason is, I won't continue chasing a dot if I am not making a gain, or it dos'nt feel right for me to devote the time.
__________________
GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 Last edited by SlipBall; 10-17-2012 at 08:14 PM. |
![]() |
|
|