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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #81  
Old 10-17-2012, 09:05 AM
Lurker_71 Lurker_71 is offline
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Originally Posted by Arl5555en View Post
I think the majority of the problem has to do with the lack of AA.
I agree.
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  #82  
Old 10-17-2012, 09:26 AM
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Since some of us don't have the vanishing problem, that would suggest either a monitor issue, or simply a pilot loosing track. As for the airfield at 1200m while using the zoom, aircraft look like aircraft and no problem to id model, details, colors,...not a problem at least for me, and so 'pilot binoculars' should perhaps be in the realism settings??. Seems to me that Zaps point about the monitor using TN is again something to consider.
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Last edited by SlipBall; 10-17-2012 at 09:46 AM.
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  #83  
Old 10-17-2012, 09:45 AM
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Not a snipe but ROF handles the problem of LOD's very well, what are they doing and COD not?

Is it the FSAA?
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  #84  
Old 10-17-2012, 09:57 AM
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zapatista zapatista is offline
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Originally Posted by Arl5555en View Post
I think the majority of the problem has to do with the lack of AA.
some people have previously suggested that lack in AA can be a factor to some degree, but that the effect created would work in the opposite direction. mainly because lack of AA makes the distant LoD models and "dots" more jagged and square, hence they would stand out more against a background scenery that is more uniform in texture (with some exceptions of certain types of terrain textures probably)

i know that in the old days with il2. some online "point junkies" would use all kinds of tricks to make enemy planes stand out more, to the extent of significantly degrading the overall visual quality of the game: lowered resolution, no AA, special color profile configurations for the game etc

with the greatly improved gfx engine in CoD is this still the case ? i have no idea, we cant compare AA on/off to know. but it is possible, in theory the more detail and the higher the resolution the clearer the picture and the more easy it should be to see them (not true in the past with il2)

currently i dont think luthier has looked at this issue in detail yet for CoD, and during SoW development they have mainly focused on "more lod models will provide a more accurate visual representation" of distant objects drawn in the game (which is true), our issue now is "does the visibility of that distant object reflect what a real pilot would/could see under similar conditions", and the answer to this is a big NO, we are currently flying around in a myopic cocoon with about 1/3 to 1/4 the visibility of these distant objects we should have
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  #85  
Old 10-17-2012, 09:58 AM
gpang788 gpang788 is offline
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Quote:
Originally Posted by SlipBall View Post
I do not have this problem
How do u do that??
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  #86  
Old 10-17-2012, 10:09 AM
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Originally Posted by SlipBall View Post
Seems to me that Zaps point about the monitor using TN is again something to consider.
the reason i brought up the TN panel technology is because there is a small number of CoD/il2 users that will complain the least, and that is a consistent variable with them (and as we already saw in this thread, a few posters that had less visibility issues all had TN monitors so far). but i think even for most of them their visibility is still nowhere near as good as it should be, compared to what it would be in real life

the other big issue is "the right FoV setup" for that individuals monitor, and most people will not know about it or for their own reasons prefer to fly with an incorrect FoV to get better peripheral vision (while flying around in a scenery populated by dinky-toy models, or will use the zoom-cheat to search for objects and say "but i can see them fine". people can use the sim as they like, but to define "what is normal" and how bad the visibility problem is in CoD it is the most important setting to be right at the start of any discussion on visibility.

does anybody know if in the files we can have a look at the individual LoD models, or if this is locked and hidden ? (probably is hidden , otherwise you could give all enemy planes a bright fluro orange skin and make them stand out more)
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Last edited by zapatista; 10-17-2012 at 10:31 AM.
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  #87  
Old 10-17-2012, 10:50 AM
Wolf_Rider Wolf_Rider is offline
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Quote:
Originally Posted by zapatista View Post
the reason i brought up the TN panel technology is because there is a small number of CoD/il2 users that will complain the least, and that is a consistent variable with them (and as we already saw in this thread, a few posters that had less visibility issues all had TN monitors so far). but i think even for most of them their visibility is still nowhere near as good as it should be, compared to what it would be in real life

the other big issue is "the right FoV setup" for that individuals monitor, and most people will not know about it or for their own reasons prefer to fly with an incorrect FoV to get better peripheral vision (while flying around in a scenery populated by dinky-toy models, or will use the zoom-cheat to search for objects and say "but i can see them fine". people can use the sim as they like, but to define "what is normal" and how bad the visibility problem is in CoD it is the most important setting to be right at the start of any discussion on visibility.

does anybody know if in the files we can have a look at the individual LoD models, or if this is locked and hidden ? (probably is hidden , otherwise you could give all enemy planes a bright fluro orange skin and make them stand out more)
well, what they really want is the bright fluro orange skin... (or flashing neon arrows

How bad the visibilty is? the age old "we can't spot the dot" has reared it pathetic head again, pure and simple



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  #88  
Old 10-17-2012, 11:12 AM
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Quote:
Originally Posted by zapatista View Post
the reason i brought up the TN panel technology is because there is a small number of CoD/il2 users that will complain the least, and that is a consistent variable with them (and as we already saw in this thread, a few posters that had less visibility issues all had TN monitors so far). but i think even for most of them their visibility is still nowhere near as good as it should be, compared to what it would be in real life

the other big issue is "the right FoV setup" for that individuals monitor, and most people will not know about it or for their own reasons prefer to fly with an incorrect FoV to get better peripheral vision (while flying around in a scenery populated by dinky-toy models, or will use the zoom-cheat to search for objects and say "but i can see them fine". people can use the sim as they like, but to define "what is normal" and how bad the visibility problem is in CoD it is the most important setting to be right at the start of any discussion on visibility.

does anybody know if in the files we can have a look at the individual LoD models, or if this is locked and hidden ? (probably is hidden , otherwise you could give all enemy planes a bright fluro orange skin and make them stand out more)

Maybe on the size issue, maybe not...next time you are on that flat straight highway, observe that Porsche that just passed you as it gets further and further away. I know for me being on the water a lot, other boats, or even vehicles on shore get quite small...1200m is what 3/4 mile, should be easy to set up that distance right in your own neighborhood, for someone to try. With some object to view at a known distance, say an airport or a parking lot vehicle.
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Last edited by SlipBall; 10-17-2012 at 01:50 PM.
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  #89  
Old 10-17-2012, 11:32 AM
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FS~Lewis FS~Lewis is offline
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I have this problem since the beginning of the sim. As yet I have not found a solution and have given up for the time being. None of the patches have changed this.

For me, as I approach aircraft they first appear at a distance, then as I get closer they dissappear and then as I get closer still they will re-appear.

In the first video the E/A is approached from astern.

Make sure to enlarge the screen and set the vid to HD



In the second video the E/A in a headon pass flickers and then briefly disappears at 2K....It is easier to see with the icons 'on'....As there is a fast closing speed the invisibilty zone is passed through quickly but as you will appreciate going through this zone from behind an aircraft will render it invisible to me for for long periods of time.




The solutions I have tried are: Different monitors, MeshShowLod=1, Post processing AA and lower resolution.

None of the above worked.....
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Last edited by FS~Lewis; 10-17-2012 at 12:48 PM.
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  #90  
Old 10-17-2012, 08:11 PM
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Quote:
Originally Posted by gpang788 View Post
How do u do that??

Hi gpang
I think there two reasons, the first is I believe with my monitor I have excellent distance viewing quality. The second reason is, I won't continue chasing a dot if I am not making a gain, or it dos'nt feel right for me to devote the time.
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Last edited by SlipBall; 10-17-2012 at 08:14 PM.
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