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#991
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if i not wrong, yak-2 and 4 fly in war not so much, and were not mass aircrafts... had many not solved problems etc...
if we start talk about... better include in game some very important "early" aircrafts like su-2 (used not so mass like il-2, but long time and sometimes very well in many roles - and this is why he must be in wishlist for 4.1x), early series of pe-2 and pe-3 (lot of rockets and bombs), not so mass ar-2 etc... plus, of course, u-2/po-2 - LOT of planes and LOT of combat sorties in war (in battle of berlin too ![]() next, late aircrafts like tu-2 and some a-20 and b-25 (sometimes very important aircrafts for USSR, i think, especially for naval aviation and long-radius aviation, and just good planes with lot of guns and bombs), other series of il-2... and after this, yak-2,4... r-10... SB-2 with m-105... li-2, who was used how bomber... er-2... ut-1b... little serie of pe-2 with m-82f and, maybe, vk-107 (maybe i'm wrong here, just read interview)... etc, what i can forgot... |
#992
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So, it's probably safe for TD to proceed with reworking the P-47 cockpits. |
#993
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![]() I'll leave it to you to check other flyable planes in the game 'cause the first one I tried disproved your claim, not that I'm surprised . ![]()
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#994
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Here is another possible area for fun/improvement: facelift for the aircraft carriers. Make them more realistic looking by including deck carts, personnel in appropriate uniforms, operating catapult and elevators. How about different paint schemes like dazzle? Real-life carriers were crowded places, unlike the way they seem to be in game. You could force returning planes to circle while other operations are taking place on the flight deck. We might also consider a more realistic damage model that includes holes in the wooden American decks, flames and explosions. Aircraft carriers were particularly vulnerable when fueled and armed aircraft were concentrated on the flight deck prior to launching a strike. How about a landing officer who waves planes off when approaches are not safe - he could be audio only if the animation of a human figure is not practical. How about a ship that turns into the wind for flight operations and escorts that actually follow it? How about more aircraft on deck than presently possible? How about an online aircraft carrier that models realistic procedures and stresses teamwork? You could model a battle like Midway online with the opposing ships searching for each other and launching strikes. How about orders that come through speakers like "pilots, man your planes"? How about a scramble mission for the carriers on QMB with the goal of stopping suicide planes or perhaps torpedo attacks.
I have had a lot of fun playing with the flattops and ships in general over the years! The guns and flak in particular are just great fun. I seem to be just full of ideas tonight and I am actually sober, believe it or not! Sorry. Of course I realize that this would represent an awesome amount of work for someone who has far more computer knowledge than I do... In fact, I am now realizing that you could actually create/develop a whole new version of IL2 just focusing on carrier warfare alone if you had a team/budget/interest to do it. And since this is my fantasy, I could hire a star legal team to sue NG for interfering with my freedom of expression and tie them up in court for years and create bad PR for them to boot. Have I accidentally wandered way off topic? Perhaps, but I share these ideas here because, after all, this is a suggestions thread for individuals who have a passion for the game and its potential. Last edited by secretone; 10-14-2012 at 03:48 AM. |
#995
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I too would like a flyable official release of the me410
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#996
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Yes please !!!
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#997
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Dear Team Daidalos!
First of all thank you for your hard and excellent work on IL-2! The ole' girl keeps on kickin' thanks to you. But I too, would like to make an ubiquitous wishlist. - First of all, improvements on the Ki-61. The errors of the modeled plane are all already wonderfully collected and organized here by a more knowledgable fellow (I think s/he was active here as Billfish? Don't quote me on that, though): http://78sentai.org/forum/viewtopic.php?f=4&t=401 While at the Ki-61, it would be nice to have the TEI (KAIc) variant of the aircraft. This site (http://lemairesoft.sytes.net:1945/we...91.html#100078) has detailed production data, and it clearly shows that it was a significant (if not the most significant) variant of the aircraft. This (http://markkaiser.com/japaneseaviation/hien.html) site has some detailed drawings of the variant. As I understand the fuselage was lengthened and had some other minor differences from the previous variants, but the relatively little work needed to (re)model the aircraft would make it possible to have a mostly needed (and missed) subject available in the sim. - Improvements on the dynamic campaigns. While the stock DC's are somewhat adequate, I think they're now not equal and don't reflect the quality work of TD. The Ostfront add-on campaigns come to mind as the finest examples of what could (or can) be achieved by the DC engine. Historical, varied and had nice briefings. Also new campaigns could be better, if tailored to specific squadrons. These are all layman wishes as I am not knowledgable of the inner workings (and behind the scenes aspect) of the subject. Furthemore, it would be excellent to have the new aircraft and maps (especially the Solomons) included in officially released dynamic campaigns . As I understand, renewed work by a community member has been started on the DC engine, and some third party campaigns are already available, but I (and probably many more) still solely fly stock and offline, so it would be a most worthy addition if successful official contact could be made with these third parties and the work incorporated in future releases of TD. - Flyable flying boats While these are not as critical for inclusion as some other subjects already requested and worked on, this wish is solely a product of my fascination for these remarkable type of aircraft and I do hope someone with a more keen expertise in computing and 3D arts shares this esteem with me. As for the specific type, I really don't have a preference, I could do with any of them as the inclination of the team permits it. (But to be specific, the Catalina, Emily, Sunderland or the Do 24 comes to mind) On a more objective note, these aircraft could make an already finely diverse game more varied, thanks to their type specific nuances, attributes and mission types, like recon, sub hunting, search and rescue etc. I understand that these need to be modeled and worked on for a finely tuned experience and maybe not many others share this strong interest in them, but maybe I could put a bug in the team's ear. - Flyable Me-210/410, SB2C (+D4Y and B6N) I see that this is really a lot to ask, but I too, like many others on this board, feel the absence of these aircraft (especially the first two) on the flyables list. If time and possibilites permit it, please consider them modeled and included. I added the japanese aircraft as nice to have, but not critcal. I think there are some wonderful publications and sources to help model them, albeit unfortunately, the majority of them are only available in japanese. I am still awed and happy, however, to see the B5N (and Ki-45) flyable in 4.12., so I am going to have my japanese fix for a long time. - Philippines map The Philippines would make it possible to simulate the important battles of Leyte Gulf. I understand that more assets are needed to make this fully possible (with some untouchables...), and warships are among the hardest and the most time consuming subjects to model in 3D, but I do hope that in the future, the Pacific War could be rounded more and more in addition to the most fine additions already available (or soon to be available). Secondly, as far as I know, japanese materiel are not limited by unfortunate agreements, so it seems possible to fully have, for example, Kurita's force to attack (or to die by...) on the american side. - All models available in the model viewer This is not really critical, but maybe it could be done relatively quickly and it would be nice to have. Sometimes I find myself in that corner of the game and sadly noticed that apparently not everything is viewable, but I really like to admire the eyecandy done by others. I think no accompanying text is needed, as it would be time consuming to write them and all info can be easily reached on the internet for a basic overview on the specific types. - Weapon group selection It seems to me some aircraft, like the FW-190 and Hs-129 (probably others too) had historically different onboard options for which weapons to fire. This option would be most useful ingame for the two mentioned types, especially if someone would like to use MG and AC ammunition more rationally and to preserve ammo for each type. (Too often I am left with no MG151/20 ammo onboard the Henschel while trucks could be dealt with using accurate 7,92 fire, for example.) Excuse me for the long list, but I too, like many others, get a little too eager while writing these, and I hope I don't come off as too demaning. Thank you for your already wonderful work, and whatever plans you have under your sleeves, I am sure they will be definately worth the wait. Looking forward to 4.12. and beyond. Cheers, Buren Last edited by Buren; 10-14-2012 at 12:02 PM. |
#998
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#999
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transport for Great Britain and Japan
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#1000
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[QUOTE=ElAurens;469416]
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