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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Better AI
More communication Dynamic weather Pilot bail out animation
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#2
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Pretty much just the Black Jack and Hookers will do it for me.
OK, I'd like to see the collision model on the trees looked into. It's really important. I'm with the "I'll take worse trees if necessary" crowd. Now, I don't know if this would make a difference, but really only the trunk needs to have a damage model, and that only so far up, I mean you really should be able to survive a "skim" across the top, rather than just exploding at first touch like in IL2. I think the idea about skipping trees in denser areas would work fine, as far as realism goes (if it could be done and will actually make a difference anyway). I'm also with the "Give Ilya a bloody break" crowd. He's doing his level best (IMO) to clean up a massive mess that he didn't create, and all the bitching and moaning in the world will not make one tiny bit of difference (that's just a fact). Of course it could succeed giving him a nervous breakdown; if that's the intent, then good job guys. Let's just lighten up a bit guys, we all know that COD is a bloody nightmare, including Luthier and every single person on his staff. Can't we have one productive thread? Just one.
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I'm pretty much just here for comic relief. Q6600@3.02 GHz, 4gig DDR2, GTX470, Win7 64bit |
#3
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I'm with BadAim.
The old IL-2 1946 trees work and don't look that bad, even if they're textured layers. But for me, I'd seriously take a dynamic campaign engine and better AI modelling above all, but there's as much work in that as there is in the simulation as a whole. |
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