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#1
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Maybe it is the latest ill-famed patch ![]() |
#2
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MIGHT have found something in common with missions freezing.
Have only done this with 2 missions that cause a freeze at a specific point in a mission (still occurring in RC2) What I'm finding is removing all ground vehicles in fmb (ships, trains,vehicles) seems to cure the freeze. ![]() Needs more investigation as it doesn't seem to be a specific vehicle type and it doesn't seem to be related to vehicle collisions |
#3
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I'm working through the 32 Squadron campaign to fix the compatibility problems with the latest release. So far I've found two different issues:
On the first mission when the bombs hit Kenley it would cause a launcher.exe crash. There are a number of stationary vehicles there and I couldn't identify any particular type that was the cause of the crash. So I've thinned out the vehicles and this avoids the crash. The second issue affects several of the missions - too many barrage balloons will cause the game to freeze when you come within range of them, or switch view to any object near them. For me the max number of balloons is 7. FMB will freeze if I try to add more than 7 balloons, or zoom towards the balloons in an existing mission. The problem affects the winch anchored balloons - Aeroanchored.Balloon_winch_UK1 - but not the free barrage balloon Stationary.Balloons.Barrage_Balloon_Uk1. So I'm replacing these in the Dover balloon barrage. The FM changes also seem to have affected time lines a little so I'm tweaking waypoints to compensate. And the performance improvements of the latest release sadly don't appear to be sufficient to remove the worst stutters from some of the plane-dense missions so I'm reluctantly thinning these out. Hopefully will get all this completed in the next few days and will post the revised mission files to airwarfare. |
#4
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Yeah, I'm also working through my stuff trying to get it upto speed with the latest release- there are certainly a few things that have changed.
Interesting you fixed the crash by removing static vehicles Timing changes- yep ![]() Low fps/stutters when near many (~20) twin engine planes is worse than 1.05 and thinning them out seems the only way to retain fluid play Another thing i'm finding: Clouds- I know they are unsupported but the icing level has been increased (even when set to zero) so i's no longer possible to climb through clouds. AI/autopilot will tho ![]() And custom skin assignment on other planes now seems to work properly ![]() |
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