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#1
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I know what it takes just to model them, I've spent over 6 months before recreating a 3D model from the US Army Technical Manuals on the M3 Stuart (not M3A1 Stuart), I even know of how much formular can go into working out the very projection of the 3D scenes, and not to mention all the physics envolved in basic 3D collision detection (not mentioning the complexity of 'where-it-got-hit' destruction, featured in FoW), all you have to do is remind those scripters and engine moddifying programmers at DMS of how would they like to be writing an 3D engine from scratch using 8086 assembly language - Almost impossible - Almost.
So there is going to be Bedfords, yay, if anything the more interactive items you can put in a game the longer the game will take to complete or will introduce more options for the gamer to use which in the case of FoW would be GREAT. I must say that it was a nice supprise to find out that the Rail Crane in Faces of War is usable, thats what Men of War will use right? The old Faces of War content mixed in with the new stuff. And whoever wrote the GEM engine certinally were talented or were used to programming on MS-DOS and for the old slow processors, as it's memory usage and CPU usage is low compared to other games which use DirectX 9.0c and have LESS features, and the language it uses for scripting is about the easiest I've ever come across. Modding cannot be called modding with GEM, it's just too easy, what about it just gets called Content Processing (like Word Processing). One more question, MoW will target Windows XP and Vista won't it? EVERY IT professional should note, that DOS wasn't invented on a dead-line basis, actually the only way some of the great problems that have shaken the IT world been solved was not using a dead-line, look at Vista another victim of dead-lines. Last edited by (UGF} Corporal Desola; 07-29-2008 at 10:13 AM. |
#2
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Oh there are a lot of more things usable in MoW than just the crane
![]() Yes, the game is optimized for XP and Vista. Thanks for your nice comment on the GEM engine, it's indeed a pleasure to work with it! |
#3
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Yay! Up Vista! Windows 7 is comming out someday in the future hopefully that will contain DirectX 8.1, DirectX Compatibility v8.1 and DirectX 9.0c along with DirectX 10, so it reaches a proper multimedia application compatibility level instead of that All the Way with Dx 10.
Anyways, I forgot to mention texturing, now thats an art, I believe to hand draw textures you need to have been born with MSPAINT in your hand as the Paint Shop or Photo Shop feature sets do help, but you have to have that Computer Artisistic ability as painting on canvas is completly different because you can FEEL the brush/pencile there. Thats another thing that can slow the process of model production. BTW, the GEM Editior certinally does the GEM scripting language justice, as it's just as easy to use, maybe GEM could be used to build an FPS? And I never got a complete answer to, does MoW use some stuff from FoW? Can you post a pic of the Bedford and will it be the OY or QLD? Also, is there a list of the vehicles that are in MoW? hmm, in about 60 years time, it will be good to see weather FoW and MoW has been converted to the current machine-codes and executable formats, and thus has survived the test of time. Last edited by (UGF} Corporal Desola; 07-30-2008 at 04:25 AM. Reason: Adding a question. |
#4
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I will see about the Bedford, maybe in a while. It should be also in the MP Beta so far as I remember.
Yes, there is stuff being used from Men of War. |
#5
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Yay!
Anyways, in description of MoW will they mention it being a sequel to Faces of War? And what about that list of vehicles that are in the game, any chance of seeing that in 1C Company's 'Features' section or something like that? |
#6
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The list of vehicles and their description is planned. It will be available on the official web-site which will be launched soon.
Last edited by Nike-it; 08-07-2008 at 09:26 AM. |
#7
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Yay!
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