Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #31  
Old 09-28-2012, 06:13 PM
Continu0 Continu0 is offline
Approved Member
 
Join Date: Aug 2011
Location: Luzern, Switzerland
Posts: 702
Default

First Impression:

+Very good Light-Changes. Some life is back. Didn´t test sunrises/sets
+Cloud Shadows look nice (but somehow my plane gets overshadowed above clouds, can that be?)

-Less FPS, especially over industrial areas like Dunkirk
__________________
AMD Penom ll 6x 1055T Processor 2.8 GHz // 8GB Ram // XFX Radeon HD 7870 Black Edition DD (2048 MB Memory DDR5, GPU 1055MHz) // Windows 7 Professional 64 Bit Version
Saitek x52 // Saitek Throttle Quadrant // Saitek Pro Flight Rudder Pedals // Track IR 5
Reply With Quote
  #32  
Old 09-28-2012, 06:25 PM
ATAG_Snapper's Avatar
ATAG_Snapper ATAG_Snapper is offline
Approved Member
 
Join Date: Oct 2010
Location: Kitchener, Ontario, Canada
Posts: 1,286
Default

Quote:
Originally Posted by MadTommy View Post
I just tried this and was getting some really odd things happening.

Climbing at 7lb boost, 2,850rpm, IAS ~155, rad half open.

Temp gauges all within limits when at 17,000ft my rpm started fluctuating wildly, causing cockpit shake. I was unable to control my rpm.

oil = 85, water = 100.

Changing fuel mixture did not help.

I don't know what was going on.

Only way i could stop the shaking was sub 2,100 rpm & sub 4 lb boost.. managed to get to 19,000ft but could not maintain a climb..
+1

Very similar initial results for 2a at 9 lbs/2850 rpms/50% rad -- opened to 100% as oil reached 97/glycol 120, speed 185 mph IAS. Reached 19,600 with fluctuating rpms & boost -- could not climb above 20K: aborted climb. Engine undamaged - flew normally at lower alt.

Sea level run: 270 IAS 9 lbs/3000/35% rad
280 IAS 11 lbs/3000/35% rad

Doing a quick test of 1a 100 pctane
__________________
Reply With Quote
  #33  
Old 09-28-2012, 07:45 PM
Jaws2002 Jaws2002 is offline
Approved Member
 
Join Date: Jan 2008
Posts: 851
Default

Quote:
Originally Posted by Continu0 View Post
First Impression:


+Cloud Shadows look nice (but somehow my plane gets overshadowed above clouds, can that be?)
This bug was present since day one.
I won't be able to test it for a few days. I managed to make a nice crispy Asus/Intel barbeque.

I got the Mobo. Waiting on CPU.
__________________
----------------------------------------
Asus Sabertooth Z77
i7 3770k@4.3GHz+ Noctua NH D14 cooler
EVGA GTX 780 Superclocked+ACX cooler.
8GB G.Skill ripjaws DDR3-1600
Crucial M4 128GB SSD+Crucial M4 256GB SSD
Seagate 750GB HDD
CH Fighterstick+CH Pro pedals+Saitek X45
Win7 64bit

Last edited by Jaws2002; 09-28-2012 at 07:53 PM.
Reply With Quote
  #34  
Old 09-28-2012, 07:45 PM
MB_Avro_UK MB_Avro_UK is offline
Approved Member
 
Join Date: Dec 2007
Location: London, England (Not European!).
Posts: 755
Default Sssspitfire IIa

Say no more,Squire...




Best Regards,
MB_Avro
Reply With Quote
  #35  
Old 09-28-2012, 08:09 PM
GraveyardJimmy GraveyardJimmy is offline
Approved Member
 
Join Date: Apr 2011
Posts: 258
Default

Quote:
Originally Posted by MB_Avro_UK View Post
Say no more,Squire...

-snip-


Best Regards,
MB_Avro
Its funny, if I didn't know it was the LoD pop-in that bright stripe looks like rays of sun shining down on the houses. Shame its just the textures loading.
Reply With Quote
  #36  
Old 09-28-2012, 08:10 PM
mazex's Avatar
mazex mazex is offline
Approved Member
 
Join Date: Oct 2007
Location: Sweden
Posts: 1,342
Default

Some fast first impressions:

The actual FPS is a bit lower, but it feels like it is a lot higher Flying at high settings below Tower bridge is around 50 fps but it's completely stutter free... It has been like that before but it just feels better now. The effect is more obvious in the attack bombers over London mission. Stays at 55-60 fps all the time even when blasting away at short range with debris flying (and hits being shown). You can still empty all eight guns at a bomber spraying both engines and fuselage without downing them though

The prop effect now feels as i should - a slight haze and when changing rpm some "disturbances" in the haze are seen etc. Before on my 120Hz monitor I saw way too many blades and "flickering" that was REALLY annoying.

They have done something with the "clarity" of things... The Hurricane cockpit is extremely "sharp" looking now... And in my glass half full world everything looks sharper in the landscape etc...

The sounds feel even better - but they where awesome before too... Can put the finger on it but the Merlin sounds even better? No other game is even close as we all know...

I can still down a He-111 in my Spit by cutting his wings with mine without damage to my trusty titanium Spit

It seems harder to overheat the Spit 1 and Hurricane at least? And the Spit 1 seemed to accelerate better?

Summary after 30 minutes of stick time - it really feels like a solid patch! No real bugs accept that collision detection problem with easily cutting the wing of one of those bombers withstood all my bullets hitting it with just two gunners killed and some smoke from one engine (and half lowered landing gear that looks so nice).

EDIT: And almost forgot that the German gunners seem to hit me less often? Or is it that I have flow RoF lately where you get oil smear over you goggles just by looking at a rear seat gunner?
__________________
i7 2600k @ 4.5 | GTX580 1.5GB (latest drivers) | P8Z77-V Pro MB | 8GB DDR3 1600 Mhz | SSD (OS) + Raptor 150 (Games) + 1TB WD (Extra) | X-Fi Fatality Pro (PCI) | Windows 7 x64 | TrackIR 4 | G940 Hotas

Last edited by mazex; 09-28-2012 at 08:13 PM.
Reply With Quote
  #37  
Old 09-28-2012, 08:20 PM
klem's Avatar
klem klem is offline
Approved Member
 
Join Date: Nov 2007
Posts: 1,653
Default

[QUOTE=GraveyardJimmy;464477].....................
Is there a way to reduce image size when linked to on the board? These are quite large (sorry).

..................QUOTE]


If you mean can you easily resize the screenshots Google "Image Resize" and get the windows utility from Microsoft downloads. It gives you several choices of resize and creates resized copies of the files you highlight or the entire folder if you wish.
__________________
klem
56 Squadron RAF "Firebirds"
http://firebirds.2ndtaf.org.uk/



ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU
Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders
Reply With Quote
  #38  
Old 09-28-2012, 08:29 PM
planespotter planespotter is offline
Approved Member
 
Join Date: Sep 2007
Posts: 446
Default

Damage decals?
Reply With Quote
  #39  
Old 09-28-2012, 08:57 PM
senseispcc senseispcc is offline
Approved Member
 
Join Date: Apr 2011
Posts: 598
Default

.
Because of the big problem with the SLI I have a big (very big) loss of fps and stuter is back every minute or so in a combat situation, this patch is a step backward.
Plus the problems with the idle throttle of the Spitfire MKIa, MKIa 100oct, MKIIa and with starting the cold engines of the Hurricanes and Spifire MKI, MKIIa. Now I shall try some long flights to see the temperature menagement...
Clouds are still only visible at short distances.
Small calibre damages are not visible.
Damages flying pieces are strangely square and regular.
I do not pilot the German planes but I hope all is OK with them.

Last edited by senseispcc; 09-28-2012 at 09:00 PM.
Reply With Quote
  #40  
Old 09-28-2012, 08:59 PM
SlipBall's Avatar
SlipBall SlipBall is offline
Approved Member
 
Join Date: Oct 2007
Location: down Island, NY
Posts: 2,719
Default

There are 80 pilots on ATAG right now...heres hoping the net code was worked on, and has helped
__________________



GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:52 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.