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FM/DM threads Everything about FM/DM in CoD |
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Thread Tools | Display Modes |
#11
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Which is just another good reason to not rely solely on the gauges! Best to use some of the C# scripts aval (FST has one and klem has one based on FST's with some added features) that collect data in real time. And not only the gauge values (I_*), but the internal game 3D world values (Z_*). In the testing I have done so far, I have found the gauge values (I_*) to not only be off, but laggy and with offsets. Where as most (not all) of the internal game 3D world values (Z_*), thus far, seem to match the real world data better. On that note All the game calculations are done using the internal game 3D world values (Z_*), the gauge values are derived from these. When I say derived, I mean they may add code to them to make them mimic real world gauges (laggy, offsets, etc) Hope that helps!
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
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