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Technical threads All discussions about technical issues |
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#1
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btw, isnt it also possible to have some very limited 3D version of the gauges so it avoids the 3D/2D problem you mentioned before ? with most gfx cards having multiple connectors these days and the minimal GPU resources needed to display a 2 color static image i would have hoped we dont need to run a 2e pc to just display the 2e screen with the UDP method. err, please be aware i know nothing of programing, so i am probably overlooking some obvious reasons why some of this is an issue ![]()
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President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children Last edited by zapatista; 09-19-2012 at 09:41 AM. |
#2
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This would entail the CoD script doing: 1) reading the request packet sent from udpspeed, This bit would probably need to read from an ini file to set up the IP address and port 2)ordering the data from this packet into an array or similar. This could be simplified/eliminated IF the contents of the packet is a fixed, known set say for a BFP gauge set using~ 10 parameters. A more universal system would be better tho. 3)Then each parameter must be associated with the relevant CoD parameter and read this data, There is a problem in converting units as IAS is given in km/h in Luft AC and mp/h in British AC. Doable in code but another complication ![]() 4)write this converted data into the reply packet 5)send it ![]() that's my take on what needs to be coded- actually doing it is beyond my talents ![]() this is the nearest example of something similar i've found http://msdn.microsoft.com/en-us/library/tst0kwb1.aspx http://tools.ietf.org/html/rfc768 shows udp protocol devicelink doesn't use checksums Quote:
![]() ![]() As to wether modern cards won't affect fps i couldn't say for sure (4 yrs ago with IL2 it was definately a problem) http://forums.ubi.com/showthread.php...-thread/page30 |
#3
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I for one, Support this Thread!
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#4
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I hope the devs gives this a mind. With the complexity of the engine, this would likely help reach another niche of the market too.
Please, do go on, Gents! |
#5
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a beacon of hope from Russia perhaps?
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