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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #211  
Old 09-15-2012, 02:29 PM
J.Reb J.Reb is offline
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zapatista -

"sequel will work reasonably well out of the box and wont have the major problems CoD had."

Can I quote you on that?
  #212  
Old 09-15-2012, 02:31 PM
jibo jibo is offline
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Oh my CoD !

  #213  
Old 09-15-2012, 02:35 PM
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Quote:
Originally Posted by Vittuuntunut View Post
It´s amazing with how little you can keep desperate simmers happy .
Haha, quite right! If you would throw those desperate, literal fanatics, a bucket of good ol' english cow trash into the CE, they would say "Aha. Mhm. Not what I expected, but hey... genuine odor of the english countryside. Very immersive! (I have to "lol" about myself about that word )".

And those guys are obviously still waiting for the promised "answers" and are mad on the rest of the world because they "clog the thread up". How much more ridiculous can it get? Everyone will know what those "answers" will be and I say: SCREW THEM!

And J.Reb is right, of course,. In Germany, we have a paragraph in civil law that is titled like "Product shortcomings: Pay-Back, Exchanging Product, Fixing Product"!
  #214  
Old 09-15-2012, 02:38 PM
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Quote:
Originally Posted by zapatista View Post
jeez gosh, now lemme think, mmmmm what could it possibly be ? is life really that hard to understand wherever you'r at ?

first, the gfx engine is actually working now, which was the main cause of problems at release time
second, creating new objects and scenery for the new maps is a minor element that can be delegated to a few specific staff (other then the detailed new plane models which take more time and which uses a few other specially skilled people)
third, whatever else is currently a problem, AI, FM and DM's etc, they will have had a good year to focus on it without other distractions, which means it will be significantly better, which means in turn we will have crossed the threshold of the overall package being playable. fine tuning of individual plane performances can still continue later on (which is one of the things current CoD fighter aircraft badly need)

does that mean BoM will be perfect or the end all and be all of the new sim series, nope of course not, but it will work reasonably well out of the box and wont have the major problems CoD had. see, wasnt all that hard really

to now already waste time whining about future imperfections of other SoW projects just shows the stunted destructive and self defeating mindset some are locked into
Zap, you think the engine is working? not on my planet its not...

No AA
No X64bit
No DX11
The clouds, particles, smoke and hit affects are still not working as intended.
Tree's and shadows still flicker and shimmer.
View range for aircraft is still way too low, with mid and far LOD's that are horrible.
Ground object view distance is terrible and make bombing missions almost unplayable.
Craters and far objects still show through landscape and cockpits.
Mirrors still dont work.

That to me is not a working GFX engine.

As for my view on BOM, im judging it on the 8 years of development plus 18 months post release of COD.

I remember when a few of us said it was not looking good for COD before release, and you kept telling us we were wrong and COD would be great, well here we go again...

Zap, here's my prediction(make a note) BOM will be more of the same, just with different aircraft and maps. The same bugs and problems and then the same promises and excuses from the devs about how they need a bit more time to get things right.

If they could get it right, they would of by now, is 18 months not enough?
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Last edited by furbs; 09-15-2012 at 02:46 PM.
  #215  
Old 09-15-2012, 02:49 PM
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Feathered_IV Feathered_IV is offline
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Vague, cryptic and veiled answers don't just make themselves. They take time. Steady chaps, they'll be along in a bit.
  #216  
Old 09-15-2012, 02:50 PM
Tree_UK
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Agree with Furbs 100%. Zap was convinced that CLOD would be wonderful on release, but he as only just aquired it after someone gave him a copy, he went to ground after release when he found out how bad the game was, but good to have him back even if no lessons have been learnt.
  #217  
Old 09-15-2012, 02:55 PM
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JG52Krupi JG52Krupi is offline
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Quote:
Originally Posted by J.Reb View Post
Krupi -

Did you pay $50 for CoD then wait 2 yrs for it to be patched, only to now be told the final patch is coming whether the problems are fixed or not?

Grab a dictionary and look up "capitalism". You will find it involves the purchase of products that work. Products that don't work are either fixed by the manufacturer or become the subject of a law suit.

A "free sequel" is merely the substitute of a product that works for one that does not.

You got a problem with that?
Well firstly...

1) Cod works for me, i have logged over 500 hours on it.

2) I brought the collector edition so probably spent more on it than you.

At the end of the day NO ONE is making a sim like MG so you either support there product or you wait for some else... good luck with that.
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  #218  
Old 09-15-2012, 03:01 PM
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Quote:
Originally Posted by luthier View Post
we return to the now almost-final patch, cram as much as we can into it, and make it our final Cliffs of Dover patch. The next time it will be updated is when you install the sequel over it.
This is great news..

Well..

Really can not call it news, in that we knew all along that this is how 1C affords to provide us updates..

This is how 1C did it with IL-2 for nearly 10 years and it worked very well!

Granted there are some people here that were not around during the IL-2 days, or have forgotten how 1C did it with IL-2..

Where these peoples thought they would be playing CoD v1.0 as is 10 years from now..

But that is not how it works..

That is to say would be hard pressed to find anyone still playing the 2001 version of IL-2 Sturmovik what with the 2007 version of IL-2 Sturmovik 1946 available..

All in all I am glad to hear that 1C has not changed the way they do things! S!

Keep up the good work!
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Last edited by ACE-OF-ACES; 09-15-2012 at 03:05 PM.
  #219  
Old 09-15-2012, 03:15 PM
lokitexas lokitexas is offline
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Rose colored glasses for many people here. Blind sheep it seems.

It appears 1C does not have the talent to make a solid game. End of story. CLoD is proof of that. They might "want" to, but after a year, it is apprarent they dont know how.

Beyond the lack of talent, the communication is laughable. I love the way they open a Q&A, but forget the A part. Then go silent for weeks.

No matter how much blind faith some of you have in CLoD, the fact is, the majority of sim sites have a negative perception towards it. It is justified too.

In the end, the failure of CLoD is the devs fault....nobody elses. The financial situation, their fault....nobody elses. The negative image, their fault...nobody elses. The lack of communication, their fault...nobody elses.

If they fixed the mess within a years time, there might not be as many disgruntled people, but they didnt, so again, devs fault, not the negative posters on this board.
  #220  
Old 09-15-2012, 03:23 PM
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CWMV CWMV is offline
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/\
You forget that this sim works perfectly for sooooooo many here, and they have logged hundreds of trouble free hours!
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Just fix the friggin thing you boof heads. It's getting boring now. Only 11 people on the whole thing. Yawn.
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