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Pilot's Lounge Members meetup

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  #1  
Old 09-12-2012, 09:18 PM
Trumper Trumper is offline
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I detest the green background colours but the lighting and details are very good.
Alot of the planes seem to instantly blow up,but it does look quite good,always wary of fan made videos though.
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  #2  
Old 09-12-2012, 09:59 PM
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JG52Krupi JG52Krupi is offline
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Quote:
Originally Posted by Trumper View Post
I detest the green background colours but the lighting and details are very good.
Alot of the planes seem to instantly blow up,but it does look quite good,always wary of fan made videos though.
Agreed, if they bothered with a decent damage model this would be the game for me but it just looks too arcady...
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  #3  
Old 09-12-2012, 11:20 PM
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Feathered_IV Feathered_IV is offline
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Very well edited clip. Timely too, being Battle of Britain month so to speak.
The clip does tend to highlight some of the things that WT fails on. Namely the jet black all or nothing smoke effects, and the foggy canopies and plastic prop animations. The effects team don't appear to have the same artistic flair as the landscape people do.
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  #4  
Old 10-17-2012, 10:48 AM
Ataros Ataros is offline
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2 more:

1)



2) http://vimeo.com/51219208
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  #5  
Old 10-17-2012, 11:36 AM
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He111 He111 is offline
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YUK!!

terrible dynamics, diving stuka sounded like a vacuum cleaner, graphics 2006 .. need i say more ?

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  #6  
Old 10-17-2012, 11:48 AM
hegykc hegykc is offline
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I say great. Don't put it in the same basket as COD or Il2, but it's a good way for those 15 year olds to get into flight simming. As a first step.
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  #7  
Old 10-17-2012, 08:41 PM
winny winny is offline
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Firstly I loved WoP, it's so much fun to fly around and shoot stuff down in. I spent many hours on it.

The biggest problem I have with WT is the ground scale and vertical scale. The maps aren't 1:1. This is fine until you fly CloD, then you really notice it.

Am I right in thinking that if the ground scale is not 1:1 then there has to be a fudge in the speed calculations in order to compensate for the smaller scale?

Because, for me, WoP never really captured the sense of speed properly when down low. Is it because of the maps scaling?
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  #8  
Old 10-17-2012, 09:40 PM
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raaaid raaaid is offline
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really its amazing this is a niche market with so many games avalaible still

it always caught my attention that now there must be tens of thousands playing counterstrike and around 50 in every PILOTING game on the market

maybe its because the extra hardware these games need or we are odd?
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  #9  
Old 10-18-2012, 01:24 AM
MACADEMIC MACADEMIC is offline
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Quote:
Originally Posted by winny View Post
Firstly I loved WoP, it's so much fun to fly around and shoot stuff down in. I spent many hours on it.

The biggest problem I have with WT is the ground scale and vertical scale. The maps aren't 1:1. This is fine until you fly CloD, then you really notice it.

Am I right in thinking that if the ground scale is not 1:1 then there has to be a fudge in the speed calculations in order to compensate for the smaller scale?

Because, for me, WoP never really captured the sense of speed properly when down low. Is it because of the maps scaling?
Winny, I don't know about scaling in WT, however in WOP I did a test, perhaps you remember? There's no horizontal scaling, all real life speed/times/distances work out. However the devs have attributed the speed perception to large size trees and lack of ground detail. I think this has become better in the Beta. In WOP there was some horizontal scaling though, most visibly in Dover. This, according to devs to enhance 3D perception. Can't compare to CLOD as I don't have it...

MAC
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  #10  
Old 11-01-2012, 07:15 PM
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Richie Richie is offline
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I don't like it. Just looks like a WWII Fighters type thing where you spawn and go at it.





Last edited by Richie; 11-01-2012 at 07:23 PM.
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