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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 07-22-2008, 03:05 AM
wjc103 wjc103 is offline
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Seems to me that expectations are so high, that no matter what, unless SOW is second only to the holodeck in star trek, a lot of people will be disapointed with whatever the final product is. Anyone disagree?
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Old 07-22-2008, 03:09 AM
wjc103 wjc103 is offline
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My real question to everyone is what is everyone really expecting here? What are the features that could be possible and that would really set this sim apart from everything else out there? Based on everyone's knowledge to the subject I'm realy curious what people are expecting.
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  #3  
Old 07-22-2008, 05:01 AM
Chivas Chivas is offline
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Quote:
Originally Posted by wjc103 View Post
My real question to everyone is what is everyone really expecting here? What are the features that could be possible and that would really set this sim apart from everything else out there? Based on everyone's knowledge to the subject I'm realy curious what people are expecting.


I expect better FM, DM, Aircraft models, AI, Terrain, moving Weather Systems, and Ground Crews with some civilian activity. A more complex mission builder with triggers. I have no doubt all these aspects will be improved over what we've had in the IL-2 series, automaticaly making it the next benchmark in combat flight simming. The only aspect I'm not sure will be in the first addition of the SOW series, is Ground Crew activity, but there have been enough hints that it may be included at some point.

Also I don't need ultra realistic starting procedures, but having the ability to map the magnetos, fuel switches, fuel pump, and starter to a Hotas for a slightly more complex engine start would be immersive. Especially when your base is being raided and your trying to get your kite off the deck as quickly as possible. I know alot of people will not prime the pumps enough in the excitement. Oleg wasn't to responsive to having more complex engine starts, but I'm hoping that the tools given to modders can make this happen.
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  #4  
Old 07-22-2008, 08:12 AM
Tree_UK
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I think the longer SOW takes to complete the more people will expect from it, you can imagine if it disappoints people will be saying "6 years for that!!".
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  #5  
Old 07-22-2008, 08:47 AM
LEXX LEXX is offline
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I think I'm more interested in Luthier Korea right now, but either one sounds interesting.


What yall think makes it first...?

Duke Nukem Forever

TargetWare Forever

BoB And Beyond Forever
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  #6  
Old 07-22-2008, 07:08 PM
Chivas Chivas is offline
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I think the longer SOW takes to complete the more people will expect from it, you can imagine if it disappoints people will be saying "6 years for that!!".

I agree there will always be disappointed people no matter how good SOW turns out to be. I've always been able to see the good points and accept the lesser points. I'm not talented enough to do a better job and rely on groups like MG for my simming enjoyment.

Last edited by Chivas; 07-22-2008 at 09:20 PM.
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  #7  
Old 07-22-2008, 07:34 PM
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I honestly understand the frustration from the community. We all want this sim released and barring any news of said release then some info would be nice to have.

I recognise many of you from around the forums, and I dare say most of us have been here since the early days of IL2 and FB. That being the case, how many of us remember patches being 'released' earlier than expected? Someone got the 'beta' code of the patch and made it availible to the masses before it was finalized. I still remember the hooplah over the FMs in 4.01 unofficial verses 4.01 official. This happened on every patch released. Who released the unofficial patches early? IDK.

We can speculate all we want on the relation with 1C and UBI, but I'm not sure anything is in stone, nor can be clarified beyond what we've read prior, but potentially that's another obstacle in availible information to us forum members.

With computer games being copied and illegally distributed, with a new game engine needing to be protected from the competition, and possibly legal ramifications of plane names and copyright, there are issues that require a sense of delicacy in what is revealed or not revealed.

I highly doubt anyone at 1C/Maddox is keeping information from us so he can form bad customer relations. He knows we're excited and chomping at the bit for any scrap of useful info. Then again there may be nothing new to release to us. As much as I enjoy and am happy to get pictures of planes, I'd rather have something with more meat to Oleg's released info.

There may be more going on than we realize, and his interests and relations with his associations need to be maintained.
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  #8  
Old 07-22-2008, 07:51 PM
Chivas Chivas is offline
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Quote:
Originally Posted by Robert View Post
I honestly understand the frustration from the community. We all want this sim released and barring any news of said release then some info would be nice to have.

I recognise many of you from around the forums, and I dare say most of us have been here since the early days of IL2 and FB. That being the case, how many of us remember patches being 'released' earlier than expected? Someone got the 'beta' code of the patch and made it availible to the masses before it was finalized. I still remember the hooplah over the FMs in 4.01 unofficial verses 4.01 official. This happened on every patch released. Who released the unofficial patches early? IDK.

We can speculate all we want on the relation with 1C and UBI, but I'm not sure anything is in stone, nor can be clarified beyond what we've read prior, but potentially that's another obstacle in availible information to us forum members.

With computer games being copied and illegally distributed, with a new game engine needing to be protected from the competition, and possibly legal ramifications of plane names and copyright, there are issues that require a sense of delicacy in what is revealed or not revealed.

I highly doubt anyone at 1C/Maddox is keeping information from us so he can form bad customer relations. He knows we're excited and chomping at the bit for any scrap of useful info. Then again there may be nothing new to release to us. As much as I enjoy and am happy to get pictures of planes, I'd rather have something with more meat to Oleg's released info.

There may be more going on than we realize, and his interests and relations with his associations need to be maintained.
+1
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  #9  
Old 07-22-2008, 03:13 AM
2Jasta11_Niederhoff 2Jasta11_Niederhoff is offline
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Quote:
Originally Posted by wjc103 View Post
Seems to me that expectations are so high, that no matter what, unless SOW is second only to the holodeck in star trek, a lot of people will be disapointed with whatever the final product is. Anyone disagree?
I hope that one of the causes to BoB be so late is that Oleg and his team are working to make this sim really great like posted some messages before.

Lets wait and see!

Last edited by 2Jasta11_Niederhoff; 07-22-2008 at 04:28 PM.
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  #10  
Old 07-22-2008, 03:33 AM
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Rjel Rjel is offline
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Honestly for me, BoB has to be able to have realistically massive formations to be successful. At least when it comes to offline play. Otherwise it'll be little more than what we have now. A great sim with little immersion when it comes to campaigns. At least those that shipped with IL2. Going back to LucasArts BoB:TFH, I felt that old game was more immersive than IL2 ever was. But then again, it was my first computer sim so maybe it just seemed that way because it was all so new to me.
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