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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #11  
Old 08-30-2012, 11:06 AM
ATAG_Dutch ATAG_Dutch is offline
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Originally Posted by ATAG_Snapper View Post
Hmmm, doesn't sound right. I wonder if the devs forgot to model the Meredith Effect for the Spits?
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  #12  
Old 08-30-2012, 12:55 PM
MadTommy MadTommy is offline
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*sigh* Its all so baffling trying to understand how to fly the different RAF fighters... I just feel swamped with confusion.

The flight manual with the game is useless and i'm frustrated as i don't have the time to fly endlessly testing different possibilities. Gauges and levers in the cockpit often seem incorrectly modelled or non functional.. and i simply don't know what info that is about is relevant to the game or real life, which often seem different.

I really appreciate the info you lads from ATAG share on these forums.... some of your short posts are like gold dust in trying to understand engine management in this sim.

I'd love it if you lads could compile your collective knowledge regarding engine management for the different planes in this sim. or if you could point me to a resource like this.

Cheers.
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  #13  
Old 08-30-2012, 01:29 PM
ATAG_Dutch ATAG_Dutch is offline
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Here you go, Tommy.

http://theairtacticalassaultgroup.co...-Planes-Planes!
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  #14  
Old 08-30-2012, 01:43 PM
MadTommy MadTommy is offline
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Nice one.. looks like i have some reading to do! Thanks.
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  #15  
Old 08-30-2012, 08:08 PM
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bw_wolverine bw_wolverine is offline
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Thanks, Dutch. It's great info. Many thanks to all the CloD 'test pilots' who've done the homework and shared their results.

Part of the problem in figuring these aircraft out is that it seems that the basics change with every new patch. I'm not sure how many months it's been or how many patches it's been since a well documented readme.txt about changes made, but it's clear that the Spitfires and Hurricanes we're flying with this current beta version are far removed from the ones we had in the most recent retail patch, and far removed again from the release version. I can't comment about the 109s since I don't really fly them and thus wouldn't know how much has changed over the game's history.

We'll have to probably do all this testing over again with the next patch.
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  #16  
Old 08-30-2012, 08:16 PM
ATAG_Dutch ATAG_Dutch is offline
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Thanks, Dutch. We'll have to probably do all this testing over again with the next patch.
Pleasure mate. And, I don't doubt the second point for a minute.
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  #17  
Old 08-30-2012, 08:26 PM
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I don't understand this fixation with numbers. I fly red many times and can fully enjoy the aircraft without any real problems or disappointment. Developing skill and tactics is far more important IMHO
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  #18  
Old 08-30-2012, 08:28 PM
NZtyphoon NZtyphoon is offline
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Pleasure mate. And, I don't doubt the second point for a minute.
Thanks for your hard work Dutch. Now, all we need need is an "official" RAE_Boscombe Down test squad, plus an RLM_Rechlin!
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  #19  
Old 08-30-2012, 08:40 PM
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ATAG_Snapper ATAG_Snapper is offline
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Originally Posted by SlipBall View Post
I don't understand this fixation with numbers. I fly red many times and can fully enjoy the aircraft without any real problems or disappointment. Developing skill and tactics is far more important IMHO
We also develop our skill and hone our tactics, both online and offline, in addition to studying how to extract maximum performance from our machines to great synergetic effect. We do it all and enjoy it very much. We share our findings in the 1C community and hope it benefits others and adds to THEIR enjoyment, and perhaps generate discussion and add to everyone's overall learning.

If you have no problems with the current RAF fighter flight models then this thread is of no use to you whatsoever, IMHO.
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  #20  
Old 08-30-2012, 08:52 PM
Reaper leader Reaper leader is offline
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Thank you Snapper for sharing! Did anyone try the same in a 100 octane Hurricane yet ?

Regards
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