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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #21  
Old 08-23-2012, 07:27 PM
von Pilsner von Pilsner is offline
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Quote:
Originally Posted by Madfish View Post
Are you serious?

If you don't even explain why you object the suggestion it's obvious that people have to assume if you don't say anything useful... If you have a valid point against implementing his suggestion - how about actually posting it?
Up 2 posts from yours....

Quote:
Originally Posted by von Pilsner View Post
... it seems like a waste of the developers time and resources...
I was just pointing out your straw man fallacy concerning:
Quote:
Originally Posted by Madfish View Post
Most people that are against it are just overreacting. They imagine gory things going on ingame while being okay with eating a steak for lunch. Good job.
You can make your points without creating false and/or exaggerated objections...

Quote:
Originally Posted by Madfish View Post
I posted some cons and pros. I even responded to your post because, to me, it felt very much useless.
Bravery and Discipline doesn't really offer much valuable feedback in game. Sometimes you can't tell if the AI is just stupid or under the effect of B&D.
Well I was simply answering Tavingons request for pilots that 'bug out' and pointing him to info that allows that behavior... If you think the information is useless then you can choose not to respond to it.

Last edited by von Pilsner; 08-23-2012 at 07:33 PM.
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  #22  
Old 08-23-2012, 07:39 PM
pencon pencon is offline
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What you want then , is a wuss simulator . What I want is te AI to actually stick around and fight . To the death . There's already far too much buggering off in the offline missions .
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  #23  
Old 08-23-2012, 07:51 PM
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SiThSpAwN SiThSpAwN is offline
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It would be nice if they AI reacted according to skill level, a novice pilot cutting out before a veteran would... of course this is a low priority item...
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  #24  
Old 08-23-2012, 08:02 PM
Madfish Madfish is offline
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Quote:
Originally Posted by von Pilsner View Post
Up 2 posts from yours....
Up 2 posts from my initial post is nothing you posted.
And if you're talking about your second reply, why not quote your paradoxon as a whole:
Quote:
Originally Posted by von Pilsner View Post
You are simply making things up (you have no idea why we object to the suggestion so you make one up), it seems like a waste of the developers time and resources... Perhaps those mythical CloD modders can get the screams working for you and Tav.
  • I wasn't simply making things up.
  • I wasn't speaking for everyone.
  • I said that it's probably hard to implement.
  • That's also why some "mythical" CloD modders can NOT get dynamic voice interactions to work.
If done right it would be possible though, once an SDK is being released. That'd still require the proper hooks to be already implemented. So AI chatter can be triggered by plane status states.

Quote:
I was just pointing out your straw man fallacy concerning:

You can make your points without creating false and/or exaggerated objections...
I said MOST people. And your post clearly was showing that attitude.



Quote:
Well I was simply answering Tavingons request for pilots that 'bug out' and pointing him to info that allows that behavior... If you think the information is useless then you can choose not to respond to it.
But I'm also free to respond. Especially if you're the one quoting an excerpt (a useless one on top, probably just your way of starting to troll even more).

This lack of innovation openness is killing CloD and probably killed it. People are demanding useless stuff that costs a ton of rescources to implement and refine (colors anyone?) but the game itself is completely VOID of innovation.

Nay sayers everywhere. Killing every spark of innovation and argueing over plane performance so their side wins. The game still feels lifeless and dead though. If things stay this way then BoM will be the first and last expansion for sure...

Last edited by Madfish; 08-23-2012 at 08:04 PM.
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  #25  
Old 08-23-2012, 08:22 PM
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SiThSpAwN SiThSpAwN is offline
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Quote:
Originally Posted by ACE-OF-ACES View Post
I would like to see, the 1C forums create a section in the forum for the 'I wana' stuff..

Than all threads like this one could be put into that section

For those who are more concerned about the 'I wana' stuff that the 'basic' stuff..
I wouldnt mind a wishlist section, even if its for modders as well as devs, if we ever get the SDK down the road....

Quote:
Maybe they could call it the..

Tavingon, just thought of something and figured he would create yet another post

Section.
How was your vacation? Did you have to take a forum etiquette course?
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  #26  
Old 08-23-2012, 08:22 PM
von Pilsner von Pilsner is offline
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Talking

A few minutes work, here is a sound player in .cs form. You can call it from within the mission script quite easily.

The wav files go here: Steam\steamapps\common\il-2 sturmovik cliffs of dover\parts\Sounds

If you use the loop be sure and kill the sound when the pilot dies or the mission ends.

Code:
    public void playSound(string sound, int trigger)
    {
        try
        {
            SoundPlayer singleSound = new SoundPlayer("parts\\Sounds\\" + sound + ".wav");
            if ((trigger < 0) || (trigger > 2))
            {
                trigger = 2;
            }

            if (trigger == 0)   // To play a sound
            {
                singleSound.Play();
            }
            if (trigger == 1)   // To loop a sound
            {
                singleSound.PlayLooping();
            }
            if (trigger == 2)    // to stop looping
            {
                singleSound.Stop();
            }
        }
        catch (Exception e) { }
    }
Use it with a decent random function and you can have lots of different screams...
and / or
Check the amount of damage done to pick more intense screams (or sobs).

EDIT: call the function like this:
Code:
playSound("scream01", 0);
This will play the sound scream01.wav one time.

Last edited by von Pilsner; 08-23-2012 at 08:51 PM.
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