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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #31  
Old 08-23-2012, 04:23 PM
naz naz is offline
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Originally Posted by BlackSix View Post
2) I need full list of bugs in the last beta-patch. Our programmer are working on it.
Hi B6

Sorry but i am not sure i understand this answer regarding the Radio Comms. Do you need a list from us as to bugs with the current Radio Commands? For what I can see they mostly seem to work, but the main problem from my point of view (and its only my opinion of course) is actually the small number of Radio Commands available to us in offline play in Cliffs.

I am currently working on setting up a voice command profile to use offline so I can, for example, verbally make orders to wingmen, ask ground control for vectors etc. I just had a look at my old profile for IL2 1946 and the amount of Radio Commands that were availabe was staggering compared to what we have now in Cliffs. CloD is a major step backwards in this regard IMO and that has a major impact in offline gameplay. I would like to ask if the programmers who are working on it are actually intending or attempting to give us a Radio Commands system that is much closer to 1946 in levels of detail?

As an example I really miss being able to command my wingmen/flight to break, rejoin or RTB ... or to order them to attack a train, or AAA etc..that sort of thing.

Thanks for your time B6, its much appreciated.

Last edited by naz; 08-23-2012 at 04:27 PM.
  #32  
Old 08-23-2012, 06:22 PM
Pudfark Pudfark is offline
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Full readme will be ready together with the final patch, I think. Now we have the opportunity to give a short list of fixes and set the task to the test.
Can you give a waiting time estimate on this "final patch"?
  #33  
Old 08-23-2012, 06:48 PM
PotNoodles PotNoodles is offline
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Last edited by PotNoodles; 08-23-2012 at 06:59 PM.
  #34  
Old 08-23-2012, 06:58 PM
PotNoodles PotNoodles is offline
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Originally Posted by zapatista View Post
with "balance", what we need is the historical "balance" , where each plane has it own strength and weakness as was the case historically, so we can appropriately use the right tactics

right now in CoD the 109 is over performing in many aspects, and the spitfires are significantly under performing in many others, the end result is a very uneven match-up where the 109's have advantages that are not historically correct and for red flyers online the imbalance is so great it can prevent normal gameplay.

this has to be sorted out and fixed before BoM comes out

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Originally Posted by BlackSix View Post
Please, stop this discussion about FM and balance here.
Blacksix, I am not sure what zapatista has done wrong here for asking this question. Many people are asking the same question and you have made a thread asking for Communication from the Community. Am I missing something here because I don't see anything wrong with his post?
  #35  
Old 08-23-2012, 08:16 PM
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Osprey Osprey is offline
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Originally Posted by BlackSix View Post
I saw the original message. Do you think that you speak for the entire community? I don't think so.

Then why are you even here? NONE of us speak for the entire community. I replied because of your reaction to a frustrated customer. Could it be possible that he's right B6?

Not only have 1C sold a game with horrendous problems, but you have the rudeness to be sarcastic to them when they become frustrated by patches that claim one thing and do something else - under the guise of 'community relations'. The FM is appalling, we've been trying to tell 1C this for months on end, maybe if 1C actually fixed it instead of telling us they had when they haven't then you wouldn't get this type of response. You reap what you sow.

I find it all rather sad tbh, I've had a gutsfull of it myself.
  #36  
Old 08-23-2012, 08:24 PM
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SiThSpAwN SiThSpAwN is offline
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Then why are you even here?
I am sure he asks himself every time he clicks the bookmark to come here
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  #37  
Old 08-23-2012, 08:32 PM
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SlipBall SlipBall is offline
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Originally Posted by Osprey View Post
Then why are you even here? NONE of us speak for the entire community. I replied because of your reaction to a frustrated customer. Could it be possible that he's right B6?

Not only have 1C sold a game with horrendous problems, but you have the rudeness to be sarcastic to them when they become frustrated by patches that claim one thing and do something else - under the guise of 'community relations'. The FM is appalling, we've been trying to tell 1C this for months on end, maybe if 1C actually fixed it instead of telling us they had when they haven't then you wouldn't get this type of response. You reap what you sow.

I find it all rather sad tbh, I've had a gutsfull of it myself.

I think that you should read the first post, there is a revision posted for today on how to present a issue for him to look at.
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Last edited by SlipBall; 08-23-2012 at 11:03 PM.
  #38  
Old 08-23-2012, 09:12 PM
MegOhm MegOhm is offline
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Originally Posted by kestrel79 View Post
Good to hear AA and adding the eye candy graphic options back on are in the works.
"Proper AA in the future" .....is not definitive......... this is open ended and does not imply it is "back in the works".

Back in circles....There must be a misunderstanding here....

Either the Russians do not "get it" at all.... Or the west certainly has unrealistic expectations... LOL! Probably both
  #39  
Old 08-24-2012, 01:36 AM
PotNoodles PotNoodles is offline
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Only 5 pages? Where has everybody gone? I thought people would jump at the chance to ask questions they wanted answering.
  #40  
Old 08-24-2012, 01:51 AM
ATAG_Dutch ATAG_Dutch is offline
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Originally Posted by PotNoodles View Post
Only 5 pages? Where has everybody gone? I thought people would jump at the chance to ask questions they wanted answering.
I'm still wondering why this thread suddenly appeared, and what it's for exactly. It just sort of popped up.

Is it here for us to ask questions, or for B6 to impart information?

If it's for asking questions, It's going to be a bloody long thread. Conversely a bloody short one.
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