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#1
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![]() That said I like the screenshot. It will take YEARS until people have a properly working 3D solution. Probably way more than 5-8. The current gen 3D monitors are nothing but a joke and all HMD's are only beginning to be explorered for the end-user. Monitors are causing people headache and nausea, are having a crappy framerate and are still the old "in front of you" displays - which are rather useless for flying. In fact for flying a 3d screen is REALLY bad as it will "shift" the 3d axis of the plane along with the visual aim but your seat will stay so it's ending up distorted. Sooo...: I'd vote for this being an option too. I'd also like it if they keep the game 3D ready though as more and more enthusiasts will begin adopting 3D hardware around the end of 2012 / mid 2013. |
#2
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as w're here, talking about 3D, go and listen John Carmack's keynote from this year's Quakecon. He talks a lot in there about VR, and a solution they are working on, together with some other 3rd party. there's also a kick starter project for this, I think. and from what I've heard in there, we should have it commercial at most in 2014
that would be when we'll really start flying, gentlemen ![]() |
#3
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Carmack supposedly canceled "his" project after seeing the Occulus, the Kickstarter project you're talking about. His was way better though in terms of framerate and fluidity - it didn't have the FOV yet though.
But I fear that Occulus is a fake company anyways. All the "big" US gaming icones are siding with it although there are many other HMD's on the market already - not from the USA though. How else would they be able to produce an HMD without violating literally EVERY patent there is though? HMD's are out there since decades and it would have been easy to support carl zeiss, sony or all the other makers in their development of HMD's. So I am deeply worried that the Occulus will turn out like the next Natural Point - a monopoly on hard and software, heck, even the API's. That will again limit everyone's options and any real progress. TrackIR is so old and clunky I can't even imagine what will happen if the same goes on in the Head Mounted Display area which is 100 times more important than this lame LED tracking stuff. Aside from that it's still not fully 3D as there is no depth of field of any sort of eye focus. That's why I'm still saying it will take at least 5-8 years for truly immersive 3D technology to be on the market. Last edited by Madfish; 08-11-2012 at 10:14 AM. |
#4
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well, carmack just stopped and shared his efforts with Occulus project, and became a support of it. and from what he said at latest Quakecon, it has the FoV, resolution (mostly) and latency he needed and wanted to achieve.
have you seen his 3h keynote from the Quakecon? we'll talk after that.. |
#5
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He said that he now feels that FOV is the (obviously) more important factor to get immersed though - a ton cheaper to achieve as well. That aside it doesn't change anything about what I said... Occulus is still a fake company to me and it smells fishier than fish. I just hope it won't become the next TrackIR, an absurdely lame company which has kept us from seeing better devices for years... ![]() Quote:
Last edited by Madfish; 08-11-2012 at 03:44 PM. |
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