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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 08-09-2012, 02:59 PM
adonys adonys is offline
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awesome, mate. I will give it a look tonight.
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  #2  
Old 08-09-2012, 04:07 PM
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Chromius Chromius is offline
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Would the II/KG76 Ju-88 a1's be better in Tramecourt. They were based in Creil France south of Arras. Having them operating on the front lines from a fighter base will mean people will be hopping into them for easy frontline access for divebombing. But the limit is 10 and I feel they will be wasted. There are plenty of Ju-87's and Bf-110's to throw away for that. Another idea would be fictional location air base on the edge of the map closest in line with the real starting bombers bases.

And I think there is one other fighter base near coast with Ju-88's, they would be better starting from deep France.

The menus worked well ( I like them) and I partially destroyed a factory objective. I noticed the red side had very high points 1580 to blue 180 and there were a lot of AI FW200's going down. (not sure if this was player or ai, do only players add to score or does the ai get credit too.) Also I see in the red menu the ability to call for a bomber strike but did not see the same in blue. Is this ability triggered by a certain score?

Looks very cool overall.
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Last edited by Chromius; 08-09-2012 at 04:11 PM.
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  #3  
Old 08-09-2012, 08:24 PM
hc_wolf hc_wolf is offline
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"Would the II/KG76 Ju-88 a1's be better in Tramecourt."
I have not really had time to get all historical. But I will add a couple more deep basses for Bomber groups and ad this "II/KG76 " Yes you start with 10 88's but you can call in fresh supplies if you gain points.

"And I think there is one other fighter base near coast with Ju-88's"
I added bombers at Oye-plage because I am trying to please everyone and there are some that want to try bombers but are put off the idea when they see they have to fly half of France.

" I partially destroyed a factory objective"
Just about the whole factory distric of Sittingbourne, Port of Calis and a couple of other factory areas are objectives. carpet boomb them and you will do well. There are also over 100 hidden objectives / targets apart from the bombers.

"Also I see in the red menu the ability to call for a bomber strike but did not see the same in blue. Is this ability triggered by a certain score?"
A feature I am trying out. It costs you 60 or 90 supply points i think. Red team can call a big bomber strike if they are low on supply to try and get points up. But the flip side is if the Germans shoot down 80% of the bombers the Red are "up that creek with out a paddle". I have not put one on the German side yet, but only takes a 5 mins to adjust.

"I noticed the red side had very high points 1580 to blue 180 and there were a lot of AI FW200's going down. (not sure if this was player or ai, do only players add to score or does the ai get credit too.)"

This is complicated so let me try to explain. If left on its own the AI from both sides after about 5 hours will rack up scores aof about 1500 each but it is all a game of luck and sometimes the germans get 2000 or more and the red 500 or the other way round. It is very dynamic but pretty even.

If one player joins then the mission changes and the player will get dedicated mission running that suck him into going after bombers. Once there are 2 or more players then the mission changes again to allow you to focus on calling High, Low or Bomber (no AI) missions. Once over 6 players the random AI missions fade away and just the missions you call up will run.

Ontop of all this is that I have a CAP of 16 AI (this may change). The CAP keeps AI levels at around 16 a side. Once over 16 no missions with AI can be called until you have killed some of the existing AI or they die by flack etc.

You can check AI levels in game Tab-4-1-6
You can check Objective counts Tab-4-8
You can check overall Ground target count tab-4-7-3
plus lots more

Hope this helps.
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Old 08-09-2012, 09:05 PM
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Chromius Chromius is offline
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Thanks for the answers.

I understand pleasing people on the quick frontline bomber, but would suggest to give them the He-111 H-2 and P-2 option up front as there are substantially more available 40 and 50 respectively of the He-111 to 10 of the Ju-88, though
for a coastal airfield the Ju-88 for low level dive bombing is more applicable. That is based on the numbers I saw available on the fresh server.

I mentioned the partially destroyed objective just to say it was working as intended as I did what I could to check things out.

That Red bomber option is cool, will have to see how it plays out with more people.

Thanks for explaining the points. I went through every menu checking it out. I must say its pretty awesome. I like the bomber mission selection. And the dynamic ai is an interesting feature as are all the varied hidden targets of opportunity. Looking forward to its future.
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  #5  
Old 08-09-2012, 09:11 PM
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Hope to get on and try it out!
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Old 08-09-2012, 09:19 PM
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CaptainDoggles CaptainDoggles is offline
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Wow, this is ambitious!
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Old 08-09-2012, 10:46 PM
hc_wolf hc_wolf is offline
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Quote:
Originally Posted by CaptainDoggles View Post
Wow, this is ambitious!
Ambitious and working

Game was up for 12 hours last night. No errors.
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  #8  
Old 08-10-2012, 04:51 AM
podvoxx podvoxx is offline
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Hi, wolf. Yesterday I tried the menu, work good for me. But why you use yellow HUD-message when menu item is select? This may prevent the flight.
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