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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #31  
Old 08-06-2012, 10:14 PM
ATAG_Doc ATAG_Doc is offline
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Originally Posted by jimbop View Post
View it as an opportunity:

1. Warm up at Hawkinge, take off, get shot down. Bugger.
2. Take off from an inland base, gain altitude and approach Hawkinge at 10k feet. Dive on the base and engage the vulchers with superior energy.
What is the RAF secondary base? There is a runway at a base way north that's tricky to use. I wonder if that is the same one. Maidstone? It's like driving over the lunar surface. bouncy bouncy bouncy bouncy

Last edited by ATAG_Doc; 08-06-2012 at 10:18 PM.
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  #32  
Old 08-06-2012, 10:20 PM
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ATAG_Snapper ATAG_Snapper is offline
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I guess that's part of the reason I would never fly on ATAG...not a big fan of scoring easy kills on noobs warming up their engines.
Well.....you might try having a go at the Spits chewing up your bombers at 14 angels. THOSE Spitfires actually shoot back! LOL
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  #33  
Old 08-06-2012, 10:21 PM
ATAG_Doc ATAG_Doc is offline
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LOL. On the one hand, folks are always talking about trying to get more people involved in simming, on the other hand, they happily strafe noobs on the runway and when they come here complaining about it, we call them "slow" and suggest that combat sims maybe aren't for them.

senseispcc: The best course of action is to just stay off of ATAG's servers. Things like "honor" and "chivalry" are terms that are lost on these guys and boosting their kills on a leaderboard is all they care about. And most surely don't donate any money to their server.
I don't know what it is going to take. It seems no matter how many post come up about it people always insist on spawning close to the channel.

No matter where you spawn it just takes that one person that gets zapped and they're in here with big crocodile tears crying about it.

Last edited by ATAG_Doc; 08-06-2012 at 10:25 PM.
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  #34  
Old 08-06-2012, 10:23 PM
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ATAG_Snapper ATAG_Snapper is offline
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Originally Posted by ATAG_Doc View Post
What is the RAF secondary base? There is a runway at a base way north that's tricky to use. I wonder if that is the same one. Maidstone? It's like driving over the lunar surface. bouncy bouncy bouncy bouncy
There's also Rochester nearby that's much better, plus Canterbury that the LW can't find because we camouflaged the cathedral.
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  #35  
Old 08-06-2012, 10:34 PM
Force10 Force10 is offline
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I don't know what it is going to take. It seems no matter how many post come up about it people always insist on spawning close to the channel.

No matter where you spawn it just takes that one person that gets zapped and they're in here with big crocodile tears crying about it.
Newsflash for Doc...the majority of folks that purchased this game don't even know this forum is here and don't come here. Just another reason to show why a proper co-op GUI is needed...to get more servers out there to avoid this ATAG airquake "spawn camping" bs.
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  #36  
Old 08-06-2012, 10:38 PM
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ATAG_Snapper ATAG_Snapper is offline
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I thought the proper definition for vulching in internet air combat slang was:

You shoot up a guy, his engine is on fire heading down, along comes Johhny A-hole and puts 1 more round in him and says "chalk one up for me" and he gets credit for the kill.
Doesn't apply in Cliffs of Dover. It can't happen that way.
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  #37  
Old 08-06-2012, 10:50 PM
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Newsflash for Doc...the majority of folks that purchased this game don't even know this forum is here and don't come here. Just another reason to show why a proper co-op GUI is needed...to get more servers out there to avoid this ATAG airquake "spawn camping" bs.
New players don't have to come here. They see the ATAG server as one of the busier servers and decide to log on. Via the chat window they initiate contact with other players very quickly. The newbies are always advised to check the briefing page in front of them on their screen to

1) come to the ATAG Forum - which is mutiplayer centric - and,
2) get Teamspeak 3 with instructions on getting on ATAG's TS server

From there they can quickly find out how to best enjoy flying on the ATAG Server. If they want an "Airquake" experience - great! We'll point 'em towards the nearest furball. If they want a more complex squadron experience - fighters and/or bombers - that's fine, too. Plenty of squadrons willing to recruit and guide the new player along. Vulching a problem? We'll teach the new player how tactics and teamwork turns vulchers into targets.

We have many new players coming in every week, most by simply logging into the ATAG Server from the games's multiplayer GUI.
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  #38  
Old 08-06-2012, 10:56 PM
ATAG_Bliss ATAG_Bliss is offline
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Originally Posted by Force10 View Post
LOL. On the one hand, folks are always talking about trying to get more people involved in simming, on the other hand, they happily strafe noobs on the runway and when they come here complaining about it, we call them "slow" and suggest that combat sims maybe aren't for them.

senseispcc: The best course of action is to just stay off of ATAG's servers. Things like "honor" and "chivalry" are terms that are lost on these guys and boosting their kills on a leaderboard is all they care about. And most surely don't donate any money to their server.
I'm not trying to get more people involved with simming. People either like it or they don't. What I don't understand is the very basics of people complaining about their own bad decisions. I guess people always like to pass the buck.

And what are you talking about honor and chivalry? This is a video game. If people are going to whine and complain about being shot down while playing a video game, I'm going to take a wild guess and say they need to step away from their PCs for a bit. If you are an enemy, in the air or on the ground, you are a valid target. It's pretty simple. One would think it's even more simple to look at the map, location of objectives, read the briefing etc., and realize if you spawn near the front, there's probably a good chance of enemies around. I wouldn't think it would take a rocket scientist to figure this one out. And I don't know any person that's a stats whore. Heck the stats are reset all the time anyways. I'm sure there are other squads out there that probably wear the uniform while they play and deal with ranks and weird shit like that, but we're just about having fun. We realize it's a video game.

I remember one guy on coms, can't remember what his name was, but he was crying about getting vulched while taking off in a blenny. I asked what base he was taking off from and sure enough it was the blenny base right near the front lines. Then I asked him why he wouldn't take off from another airfield inland, his response was he didn't want to have to fly that far. Now mind you, this guy pulled me away from flying to bitch about this, something as simple as spawning from a different airfield which he wouldn't do. Then he has the gall to tell me it's the mission's fault. That's when you throw up your hands and just laugh. People want to be able to get in the action fast, but if they happen to get shot down because they made the decision to spawn where the action is, all they want to do is complain.

Hopefully those types will finally just move on to some other game or some other server that suits their needs / forces them to take the critical thinking part of where to spawn etc. I know plenty of people that enjoy the game, enjoy spawning in the front lines, and enjoy the fact they may get shot at on the ground because of it. What I enjoy most is I have the right to choose to spawn inland where I know I'll never get attacked on the ground or have the choice to spawn near the front lines where there's a good chance I will get attacked. Either way, I'll enjoy it. Video games are recreation to me.

I think senseispcc's problem/anger comes from the fact that he plays SP. In SP you basically know what's going to happen, you have control over when the mission starts, how you can fly, where you can meet the objectives/flight groups etc. When you join a dynamic environment online, all that control is lost. Anything and everything can happen at any time. Your tactics revolve around the current situation which can only really be known by those flying together and talking. So you spawn right in the nearest airfield and without a doubt someone saw you and strafed the crap out of you for it. I think stuff like this is why SP folks won't play MP and MP folks don't play SP. I like the dynamic ever changing environment, not knowing what's going to happen, where the enemies are, etc., is the best part. While in SP it's kinda the opposite.
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  #39  
Old 08-06-2012, 11:30 PM
AbortedMan AbortedMan is offline
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Everyone that is ok with vulching seems to forget that vulching sucks a large percentage of players into that area of the mission, often leaving people that are smart enough to not bother with the "airquake condition" completely alone to shoot at AI bombers...and that's pretty boring.

When vulching happens, the Blue's are hanging around Hawkinge looking for easy kills, the Red's know this and either attempt a take-off from Hawkinge to get into a quick fight, or get a tad bit smarter and spawn at a further airbase only to head to Hawkinge because they know that's where the Blue's are. This further exacerbates the problem. This giant wonderfully complex and detailed mission on this GIANT wonderfully complex map suddenly gets pigeonholed into a square mile of frustration.

Yes it's a stupid result of people being stupid OR making bad choices, but it's what is going to happen over and over...because people are stupid and/OR make bad choices. It's not that I'm trying to criticize or degrade "people" but I simply cannot use any other word to describe them.

The "airquake condition" can be dealt with and fixed, or it can be ignored advertised as a beneficial part of a server's assets.

ATAG's choice. I think they're shooting themselves in the foot, IMO. They hold the balance of this game's online community in their hands, and I feel the stage they're setting for themselves is getting volatile very quickly.

BTW, With the current base configuration over in England, simply spawning at another base is not a solution. Red have three general areas to spawn from, Hawkinge/Lympne and Ramsgate/Manston...both pairs close enough to each other to be considered *one* strafable area to a vulture...and Eastchurch which leaves Red little choice but to navigate over the hotspots I just mentioned to get into theater. Blue, on the other hand, has so many bases strewn across the coast and inland that I cannot even read most of them on the map unless I zoom in to the maximum...that alone negates many vulture attempts, but not before Red is shot down by the extremely dense 5x5 *GRIDS* (wtf!??!?!) of AAA.

A friend and I once logged onto the server to fly some sorties...there were 4 Reds including us and about 7 blue. We spawn at Hawkinge since we thought it would be quiet due to low population...nope. Four 109's in the air and on us before we hit 200mph. Ok fair game, our fault..."it's Hawkinge." I thought. So we move to Manston, start warming up, roll down the runway, and wheels up...BAM! Black screen. Killed by a 109 pilot...one of the same four from Hawkinge. See the trend here? What's the solution for that?

EDIT: Wait, I got it...I know the solution. I'm just gonna start flyin blue. I paid for the game just like everyone else, I have every right to play it just as everyone else does and won't be hamstrung by bad decisions.

Last edited by AbortedMan; 08-06-2012 at 11:46 PM.
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  #40  
Old 08-06-2012, 11:33 PM
ATAG_Doc ATAG_Doc is offline
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Originally Posted by Force10 View Post
Newsflash for Doc...the majority of folks that purchased this game don't even know this forum is here and don't come here. Just another reason to show why a proper co-op GUI is needed...to get more servers out there to avoid this ATAG airquake "spawn camping" bs.
You don't need to convince me about coop. I coop eveytime I play.
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