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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #81  
Old 08-05-2012, 08:20 PM
jf1981 jf1981 is offline
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Pefroemance of the Hurricane, how's it we can hardly rise to 17'000 and reaching 120 IAS while the expected IAS at 20'000 is close from 230 and we'd reach 30'000 ft ?

Please finally get rid the aircraft and graphic performances, it's completely unbalanced against actual 109 and we can't focus on the flying when it so often gets less than 1 fps ...
  #82  
Old 08-05-2012, 08:21 PM
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A first for me...

Sudden FPS drops when zoomed in, the two shots here are first zoomed out and i was getting 48 FPS and pretty smooth, the second full zoom and FPS dropped to 3!

Note not looking at lots of aircraft, clouds or lots of land detail.

Had to stop playing as it was horrible.

This was on ATAG, lots of lag when over 50 people playing(not ATAGS fault)


By furbs9999 at 2012-08-05


By furbs9999 at 2012-08-05
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  #83  
Old 08-05-2012, 10:47 PM
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Significant frame rate decrease over previous " version" when dust, smoke ,fire, vapor are experienced. When flying toward the sun I can barely see past the spinning prop, however with the sun to the my back no problem( must be a lighting issue). Low flying EA aircraft crash into water when manuvuering ( new for me). The entire sim now looks very muted and washed out in and out of the cockpit.
  #84  
Old 08-05-2012, 11:13 PM
priller26 priller26 is offline
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Quote:
Originally Posted by furbs View Post
A first for me...

Sudden FPS drops when zoomed in, the two shots here are first zoomed out and i was getting 48 FPS and pretty smooth, the second full zoom and FPS dropped to 3!

Note not looking at lots of aircraft, clouds or lots of land detail.

Had to stop playing as it was horrible.

This was on ATAG, lots of lag when over 50 people playing(not ATAGS fault)


By furbs9999 at 2012-08-05


By furbs9999 at 2012-08-05


This is a new bug for me too, when zoomed in (appears most often over water) and attacking enemy bombers the propeller visuals almost slow down to where the screen is very choppy in this zoom area (the sides are clear) so its ONLY in the zoomed in gum area. Seems not to matter if I turn down the resolution down or up, or if I have visual effects set to med or high, its something I have never seen before, and yes, my anti epilepsy settings are set to off. It's strange. I'll try to take some screenshots or a video. Its the only glitch Im picking up with the game so far.

P.s. Dust upon landing and take off still are significant frame eaters, worse on high visual effects, still present on medium, and in both cases, the dust appears if your in the cockpit to come through the bottom of the plane.a bit strange
  #85  
Old 08-05-2012, 11:23 PM
III/JG53_Don III/JG53_Don is offline
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Originally Posted by Blackdog_kt View Post

The problem is that it whatever you set the waypoint marker to, it animates 180 degrees backwards.

However, the plane in the compass should not indicate actual heading all the time. Coming from IL2:1946 a lot of people are confused with this, because most of the instruments were simplified. In CoD they are more detailed and many get confused.

The German repeater compass displays your heading at the top of the compass (the 12:00 position). As you turn around, the outside ring rotates and you read your heading off the top position. The little plane icon in there is a heading selector, not your heading indicator.

It's easier with an example. Let's say you are flying due north, heading 0. At the top of the compass you would see 0 degrees. The plane icon is irrelevant to this.Now, let's say you want to turn to your next waypoint which is due east, heading 90.

If you map keys to the functions "course setter increase/decrease" you can rotate that plane icon. You press the course setter increase key and the on-screen text will indicate the course setter's degrees as you increase the desired heading to the right, you repeat this until it reads 90 degrees. However, the little plane icon moves to the left. Why? Because the plane icon shows you how much you need to turn and in which direction, in order to achieve the heading you selected.
hm are you sure abouth that? I always set the outside ring as the heading selector and used the plane icon as my current heading indicator which always worked in CloD in all german planes perfectly fine, because the little plane SHOWS my actual heading in game whereas the outside ring dont rotate at all as long as you dont press the "course setter increase/decrease" buttons. I mean this makes just totally sense that the little plane icon illustrates your planes ACTUAL heading.... and NOT your desired heading. The desired heading is illustrated by the 12:00 position because this is the heading you want your plane icon (which is basically your plane) moving in to
FACT is atm in CloD: As soon as you press "course setter increase/decrease" you rotate the little plane-indicator as well as the whole outside ring which turns as well in the same direction. EVERY other german plane works right now totally fine in this aspect except for the He-111P.

I am in game right now with the He-111H and if I turn my aircraft, the little plane shows my actual heading whereas the outside ring stays at North 12:00. If I press "course setter increase" the outside ring rotates to the right together with the little plane with my actual heading. This works the exact way in the Ju-87, Ju-88 and Bf-110. When this little plane points to W, i fly West, to E, i fly East and everything inbetween. Once again the outside ring stands perfectly still

The He-111P on the other hand is exactly reversed regarding this plane indicator. I fly East, the plane indicator points to W, i fly West, the plane indicator points to East, i fly Northwest (315°), the little plane points to 45°NE. The mouse overlay on the other hand shows the right heading all the time (look at my screenshot i posted before: the mouse overlay says 321° which were right, but the little plane icon points to NE)

Last edited by III/JG53_Don; 08-05-2012 at 11:36 PM.
  #86  
Old 08-05-2012, 11:33 PM
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VO101_Tom VO101_Tom is offline
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Quote:
Originally Posted by priller26 View Post
This is a new bug for me too, when zoomed in (appears most often over water) and attacking enemy bombers the propeller visuals almost slow down to where the screen is very choppy in this zoom area (the sides are clear) so its ONLY in the zoomed in gum area. Seems not to matter if I turn down the resolution down or up, or if I have visual effects set to med or high, its something I have never seen before, and yes, my anti epilepsy settings are set to off. It's strange. I'll try to take some screenshots or a video. Its the only glitch Im picking up with the game so far.

P.s. Dust upon landing and take off still are significant frame eaters, worse on high visual effects, still present on medium, and in both cases, the dust appears if your in the cockpit to come through the bottom of the plane.a bit strange
I have same error, i notice this:
http://forum.1cpublishing.eu/showpos...3&postcount=14

(of course, epilepsy off, shadowmapsize=3, settings on medium)
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  #87  
Old 08-06-2012, 12:12 AM
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Game is alot more stable for me, and slighly better FPS. machine guns appear to do more damage too.

Only problem I have, with everything set at max, is clouds appearing out of nowhere close to me. obviously the LOD for clouds is set too close for max settings.

Can we please now fix the game recorder so it's like 1946, auto on, can view from any aircraft etc. Then I can create some coool videos to promo Clod.

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  #88  
Old 08-06-2012, 04:37 AM
bucsher bucsher is offline
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FPS is greatly improved with this patch, now it can be played smooth.
clouds are also my biggest issue:
- big fps drop (~50%) when reaching cloud base after takeoff. fps is back to normal when descending below again.
- clouds flicker, appear and disappear, which is quite disturbing.
- no cloud shadows
  #89  
Old 08-06-2012, 04:46 AM
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zapatista zapatista is offline
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Quote:
Originally Posted by nakedsquirrel View Post
There are several major bugs that have been around since the release of the game, and this is still one of them.

Originally, this would most quickly occur when you flew near a formation of 3+ 2 engine German (player) bombers. Don't ask me why it didn't affect the Blenhiem, but it just didn't. It only affected the Ju88, Bf110, and He111 (I didn't have the opportunity to fly the BR20 in formation enough to know if it affected it or not). This would also occur in dogfights with 4-5 player flown single-seat planes, but it didn't always happen.

At any rate, the game would slowly drop FPS until the game slowed to a .000001 fps and then the game would crash and we would get a launcher.exe error in windows.

About 3 or 4 patches ago, this was changed. Now we do not get the launcher.exe error, but if you try to fly a large bomber group, someone wil have an FPS drop below 1 fps and stays there. About 2 patches ago we tried this with a group of ~7 He111's and we lost about 3-4 players because of launcher crashes or FPS drops. Also, we still found this in dogfights with 4-5 planes.

Anyhow, the video below shows the same FPS drop I would normally get when flying in a tight bomber formation. There may have been a Ju88 in view distance, but I did not see it. I do know that there was a dogfight roughly 5-6km away from me when I filmed this video.

I only notice this type of bug in multiplayer, I have never been able to re-create it in singleplayer. I've also never noticed it when diving on AI controlled planes in multiplayer. I've attacked a formation of over 12 He111 AI planes with a steady ~40fps.

VIDEO:



-Another major bug that has been around since release is 'ghosts.' We believe it has something to do with de-spawning AI flights. When the game was first released, 'ghosts' were actually pilots/crew members sitting in mid -air where an AI flight had passed by. Now, there are no longer people sitting in mid air, but we still render the distance render dot of an object. When you approach this (what used to be an AI flight) there is nothing there. It is just a distance dot. When you get close, it disappears, but after you pass by and look back, the dot is there again at a distance. To my knowledge, this only occurs in multiplayer.



-The last one is just a graphical problem. Running at a high resolution is a hindrance in the game because when you see a contact at a distance and zoom in, it appears smaller (because you are rendering 1 pixel). However, if you are rendering at a low resolution, you can easily see contacts at a distance. The worst is that bombers, boats, and balloons seem to explode from a small do to a 3d object. Also, clouds seem to magically appear at a distance of ~5000m away. Rendering needs some work. And something especially needs to be done for ground object rendering. It is impossible for player bombers to see and line up on a target for a level bomb because they do not render ground objects until they are within 5000m. So for a bomber trying to hit a factory complex at 5000m, you are literally over the target by the time you can render it.

Because of the scale of the game, I would suggest allowing the mission builder to designate objects that will forcibly render at a distance.
i hope you keep reporting these problems in detail in the bug report threads (and on the other fanbase "bug report forum"), because it is the only way it will be eventually addressed

some other players (like me) can only now start to look into these types of problems/bugs because the latest patch finally seems to have improved performance significantly, and previously this was prevented us from using the sim at all

so hang in there, identify the problems exactly, document it with screenshots and crash reports as appropriate, and then we do have the hope of it being addressed "soonish"
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  #90  
Old 08-06-2012, 05:42 AM
jimbop jimbop is offline
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Quote:
Originally Posted by furbs View Post
A first for me...

Sudden FPS drops when zoomed in, the two shots here are first zoomed out and i was getting 48 FPS and pretty smooth, the second full zoom and FPS dropped to 3!

Note not looking at lots of aircraft, clouds or lots of land detail.

Had to stop playing as it was horrible.

This was on ATAG, lots of lag when over 50 people playing(not ATAGS fault)


By furbs9999 at 2012-08-05


By furbs9999 at 2012-08-05
Exactly the same on my system and never seen this before either. AI bomber formations have always been safe for me to approach (except for the bullets) but now they hurt my framerate badly. A shame because this patch seems to have fixed many visual problems.
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