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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #51  
Old 08-04-2012, 10:54 PM
28_Condor 28_Condor is offline
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Quote:
Originally Posted by mcler002 View Post
My PC system just crashes all together

Res: 1920x1080, 60Hz
Full Screen: Pseudo
Model Detail: High
Buildings Detail: Very High
Land Detail: High
Forest Detail: Very High
Visual Effects: High
Texture: Original
Anti-Aliasing: x2
SSAO: ON
VSYNC: OFF
Damage decals: High
Buildings amount: Medium
Land Shanding: High
Grass: ON
Shawdows: ON
Roads: ON

UPDATE

Turned off Anti-Aliasing... seems to have worked... tho i did notice small freezes every - 10-15 mins for a split second!
You tried turned off SSAO? this slow down my machine

Change also Forest to Low... except this two settings all others are equal to my settings and I run CLOD smoothly with a i7 and a GTX 470 (with this last patch)
  #52  
Old 08-04-2012, 11:43 PM
Skoshi Tiger Skoshi Tiger is offline
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Quote:
Originally Posted by Slipstream2012 View Post
Septic is right,

and bullets ricochet off of the surface of water.
Bullets should and do ricochet off water surfaces, maybe not at the angles of incidence that is possible in this game. It reminds me of how its depicted in ROF.

As soon as we can get them to ricochet of ashphalt no Tiger Tank will be safe!!!!!!!!!

Cheers!
  #53  
Old 08-05-2012, 12:25 AM
lonewulf lonewulf is offline
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Default disappearing formations/no audio indication when hit

Just a few things I've noticed that are odd, but not necessarily new to the game.

Firstly, some formations of aircraft disappear from view as you approach them. Secondly, sometimes you will hear projectiles striking your aircraft but sometimes not. Even extensive damage to the cockpit will not necessarily result in any noise. Flak is always completely silent even when detonating in close proximity to the aircraft. Flak damage never seems to generate any sound.

Couple of other things that bother me: the middle distance rendering of cloud and the difficulty one has actually seeing aircraft. These often appear as indistinct wavy lines, and are very hard (too hard) to track, IMO.

I should just say that my native resolution is only 1680x1050 so maybe these latter issues don't arise at higher res. I'd be interested to know.
  #54  
Old 08-05-2012, 12:37 AM
zahnartz62's Avatar
zahnartz62 zahnartz62 is offline
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tHANK YOU IVAN K... Never occured to me! Cheers!!
  #55  
Old 08-05-2012, 12:50 AM
flightdok flightdok is offline
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Is it just my system or does anyone else have a problem with the mixture control not working in complex engine mode?.......
  #56  
Old 08-05-2012, 01:13 AM
Blackdog_kt Blackdog_kt is offline
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Which aircraft? Some of the controls don't behave the same for all aircraft because they are equipped with different systems.
  #57  
Old 08-05-2012, 01:40 AM
Bounder! Bounder! is offline
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Quote:
Originally Posted by Pudfark View Post
This is the first patch that I have applied. No change in FPS. Low of 6 fps before and still a 6 now. General feeling is that it may be "smoother".

Now have a new problem....locks up when I try to exit. Now have to go to task manager and wrestle with it there to end program.

Any clues? I did open the .rar file with "winrar" and installed it per instructions.

All help/ideas appreciated.
Not sure if you are still having problems but I know with the previous patch I and others couldn't get the game to boot properly and it turned out it was due to unzipping the previous patch with winrar rather than winzip. I see you can play but if you are still having problems and are stuck it might be worth reverting to the official game version in Steam and then reinstalling the patch using winzip.

edit: I have seen other posters recommending winrar over winzip so I dunno - all I can say is I know winrar caused problems for some of us last time around and winzip worked for me both in the last patch and this patch... might be worth a shot?

Last edited by Bounder!; 08-05-2012 at 02:13 AM.
  #58  
Old 08-05-2012, 02:54 AM
pencon pencon is offline
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What I still notice in offline mode , you can still fly behind a swarm of fighters or bombers and shoot them down one after another and they act like youre not even shooting at them .I wish they could program the AI to be a lot more aggressive like in 1946 hsfx6.0

Last edited by pencon; 08-05-2012 at 02:58 AM.
  #59  
Old 08-05-2012, 03:57 AM
MegOhm MegOhm is offline
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Quote:
Originally Posted by MattyTheFlyer View Post
Propably I have the same problem as MegOhm - from the outside view the engine has realy wierd sound and also I can't hear shooting sound ... But great improvement with FPS!
For me it was a certain mission... since then it is all working fine
  #60  
Old 08-05-2012, 04:57 AM
IvanK IvanK is offline
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BLENHEIM COCKPIT LAYOUT
The Blenheim IV as depicted in CLOD has an unusual arrangement with the Boost gauges. I have only ever seen this particular layout in a single image it is NOT NORMAL. There is a hole in the left hand side of the front instrument panel. This is in fact where the Port Engine Boost gauge should be. See attached jpg. To fix the issue move the present Port Boost gauge up into the hole. Then move the current Starboard Boost gauge to where the Port gauge at present is. then put in a blanking plate where the moved Starboard gauge was. I have attached a screen shot from CLOD with the corrections added. In addition I have included a jpg from the Blenheim MKIV pilots notes indicating the usual arrangement. See jpg below that illustrates the error and the suggested fix.





Posted on Bugtracker as Bug 416 but the image links dont work over there.
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