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#31
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Besides that, I have the feeling that the Prop pitch automatic on the Me-109 E-4/b (not E-4 B) seems to be somewhat broken. When climbing to medium altitudes (5000m in my case) the PP-A gets stuck at 8:30, making reaching even that altitude and staying there somewhat hard and 'fishy'... |
#32
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#33
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Get this in the log - don't know if it is new:
------------ BEGIN log session ------------- $core/3do/SFX/Trail/Ship/WakeS.eff Reloaded $core/3do/SFX/Trail/Ship/Wakeboat.eff Reloaded $core/3do/SFX/Trail/Ship/Wake.eff Reloaded $core/3do/SFX/Trail/Ship/WakeboatS.eff Reloaded $core/3do/SFX/Trail/Ship/SideWave.eff Reloaded $core/3do/SFX/Trail/Tank/Wave.eff Reloaded 0 effect actors reloaded Loading mission ... Load landscape... Load bridges LongBridge: wrong width. (3) Load static objects... Server: mazex will fly for the Red forces. Mission loaded. time = 24.765 Battle starting...Server: Battle begins! ok 4>fps SHOW 5>fps START $core/3do/SFX/Trail/Ship/WakeS.eff Reloaded $core/3do/SFX/Trail/Ship/WakeboatS.eff Reloaded $core/3do/SFX/Trail/Ship/Wake.eff Reloaded $core/3do/SFX/Trail/Ship/Wakeboat.eff Reloaded $core/3do/SFX/Trail/Ship/SideWave.eff Reloaded $core/3do/SFX/Trail/Tank/Wave.eff Reloaded ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded 477 effect actors reloaded Server: The battle ends. Game seems to work fine though ![]()
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#34
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The game seems more stable I noticed the problem trees are not resolved all day. To see the rest with the other tests.
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#35
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I have to say it's the building rendering that I find horrible. Faceless buildings until you fly over them looks terrible. To be honest I think the houses ruin it full stop because they don't look as though they are part of the landscape. Maybe if there was a small path around the houses instead of them just been stuck on top of the grass they would look better. Many house are to near to the coast line and it looks unrealistic..I mean, how would you get home insurance on them
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#36
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![]() I saw once how to start a real 109 and they were always using manual pitch at 12:00 (full fine), even on G models. Now, i don't know if what you describe is a realistic limitation of the auto-pitch system or a bug, but you can fix it by doing what the real pilots did. Just disengage auto-pitch, go to 12:00 pitch and take off that way. Once you hit 2500 RPM (the red triangle marker on the tachometer), you can switch on your auto-pitch and it will work fine from that point on. I think you can also do the same thing in mid-air, in case you are doing QMB airspawn missions or you forgot to do it during takeoff.. Just go to manual pitch, full fine pitch (watch your throttle and pull it back, because at full fine you can over-rev if you are already flying above take-off speeds), wait until 2500 RPM and go to automatic again. ![]() |
#37
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If I disable it before game start, then pressing Esc will work fine. Note: Pressing Esc from within a mission will lock the game up, can't get back to the game's menu if the secondary monitor is enabled. (That 2nd monitor is not involved in game play, it just shows an extended desktop.)
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#38
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#39
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My PC system just crashes all together
Happened both times on my two attempts of play clod online... ATAG server First time after 10mins Second time after 20mins (finally got my me109 over the british coast...) No crash files created ![]() May reinstall nvidia driver... see if that helps! and play about with the game settings Ross Settings at the time of crashes: Res: 1920x1080, 60Hz Full Screen: Pseudo Model Detail: High Buildings Detail: Very High Land Detail: High Forest Detail: Very High Visual Effects: High Texture: Original Anti-Aliasing: x2 SSAO: ON VSYNC: OFF Damage decals: High Buildings amount: Medium Land Shanding: High Grass: ON Shawdows: ON Roads: ON UPDATE Turned off Anti-Aliasing... seems to have worked... tho i did notice small freezes every - 10-15 mins for a split second! Last edited by mcler002; 08-04-2012 at 04:40 PM. Reason: update! |
#40
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The .ffe forces govern how the stick moves and vibrates to simulate different sorts of shock, vibration, hits, bounces, and general resistance; so that you can feel these effects through the joystick. If certain forces are too high they can interfere with your control of the plane (the joystick can become impossible to handle). Removing one or more of the files can remedy the problem.
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All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. |
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