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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #221  
Old 07-31-2012, 10:31 AM
banned banned is offline
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Originally Posted by Aer9o View Post
+++1
+++++++++ 1
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  #222  
Old 07-31-2012, 10:33 AM
gilmc123 gilmc123 is offline
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Suppose they cant give us what they aint got.
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  #223  
Old 07-31-2012, 10:51 AM
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Originally Posted by _YoYo_ View Post
B6 but You are from PR Department only. People from IT dont have ACCESS for this Forum (???) and cant put a link for Autogen fix?

Hmmmm, looks VERY strange.....
If it looks like a duck, walks like a duck, smells like a duck, quacks like a duck, farts like a duck, it must be a.............. sick duck.
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  #224  
Old 07-31-2012, 11:06 AM
Luftwaffepilot Luftwaffepilot is offline
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Originally Posted by adonys View Post
B6, get well.

And we don't want answers to our questions, we're past that atm.

we want the build (with the forest autogen fix and all the other work you did these weeks) you were packaging on friday, and should have been presented to us yesterday. And the proper readme to it, describing all the (important) fixes and changed contained into it (and all the readmeless latest beta patches).

that would be all, please.

Hurry up, for god's sake

If other companys worked with Maddox Games' mentality, man we would see world end before maya calender finished.

Last edited by Luftwaffepilot; 07-31-2012 at 11:08 AM.
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  #225  
Old 07-31-2012, 11:23 AM
PotNoodles PotNoodles is offline
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I have an awful feeling that we will be told the patch is not ready today, I hope I'm wrong but I just got that feeling. Anyways, lets see if my feelings were right 9 hours from now
I wrote the above back on page 14 before I went to work, I wrote it Monday morning at 5:14am and my prediction came true. What I didn't expect though was to hear no news at all after all the hype from B6. I see that he has since posted to say that he was ill and that's fair enough, but why not use this opportunity just to say a few things about the patch aswell after the hype?

Last edited by PotNoodles; 07-31-2012 at 11:28 AM.
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  #226  
Old 07-31-2012, 11:34 AM
Aer9o Aer9o is offline
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Originally Posted by PotNoodles View Post
I wrote the above back on page 14 before I went to work, I wrote it Monday morning at 5:14am and my prediction came true. What I didn't expect though was to hear no news at all after all the hype from B6. I see that he has since posted to say that he was ill and that's fair enough, but why not use this opportunity just to say a few things about the patch aswell after the hype?
potnoodled indeed!
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  #227  
Old 07-31-2012, 12:09 PM
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klem klem is offline
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Originally Posted by PotNoodles View Post
I wrote the above back on page 14 before I went to work, I wrote it Monday morning at 5:14am and my prediction came true. What I didn't expect though was to hear no news at all after all the hype from B6. I see that he has since posted to say that he was ill and that's fair enough, but why not use this opportunity just to say a few things about the patch aswell after the hype?
Couldn't give me next week's lottery numbers could you?

Get well soon BlackSix.
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  #228  
Old 07-31-2012, 05:39 PM
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Fenrir Fenrir is offline
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Nice petulant attitude round here.

Once you guys have stopped behaving like spoiled brats and have collected your toys and put them back in the pram perhaps you might take the time to consider a few things, like adults:

1) B6 is not a native English speaker -albeit quite a good one - and some of what he said on Friday*might* have beeen lost in translation. Perhaps the patch was never due out today.

2) They might have run into a serious issue with patch that can't be 'just fixed' as some round here seem to think it so easily done.

3) B6 is ill - and yet some of you still hound him for not establishing the patch status! Grow a little empathy will ya?! Some of us in this world have more important things to do - it's called life btw - than drip feed people here information on the status of a computer game. Jeez!

4) Given the recent move of Maddox Games and the general air of poor communication I'd hazard a guess that things are pretty tough there at the moment financially; I suspect that a lot of programmers are working long hours with little or no overtime pay to try and fix the game engine; the complexity of the new game features with the concurrent analysis of several million lines of still neophyte code to go through - most of which, if changed, will have several knock on effects to still more code - I personally am not surprised at the length of time fixes are taking to come about. Remember that peoples job security hangs on the ability to fix the code in order to make Battle Over Moscow, and ANY of the prospective further developments viable, sellable products. Those guys will know that. They will understand that in order to save their jobs and look at some prospect of employment longevity it has to be done. Or face the Russian dole queue (is there one?) in the midst of a world wide ecomomic recession. Given that motivation I don't think that attitudes round here are a) very relevent or b) very helpful.

5) I appreciate many of you are angry at having paid out for essentially a lame duck. It shouldn't have been released in that state but developer and publisher contracts are Holy writ. In an ideal world the 6 years of development should have come to more than this, I agree. However in the history of computer gaming things like this have always happened - how many duff games have hit the shelf over the years to be poorly supported, if at all. Christ, CFS2 was chock full of bugs - for those who remember it - and that was Microsofts most succesful Combat Flight Sim! The point is you can't keep haranguing them for it - what is done is done, and no amount of bitching moaning or threatening can change that.

5) We've been spoilt with Il-2, first by Oleg and now Team Daidalos, whose free and regular quality patching over the past 11 years has been exemplary, if not unique. However Il-2s coding is by all accounts several orders of magnitude simpler. All those features you wanted for BoB, that weren't in Il-2? Extra code. And not just one line, but probably a several hundred, each one cascading and interlinked to many others. Finding the faults, let alone fixing is going to take much more time than with Il-2. And every time you do fix, it is likely that it throws something else out. You demanded certain things be modelled, you said that you wanted higher fidelity. Well welcome to the cost gentlemen. Codes don't write themselves. Someone - and not just any someone but a trained, smart, motivated, alert and observant computer programmer - has to be sitting in front of a machine punching the keys. This takes time. Get used to it.

Last edited by Fenrir; 07-31-2012 at 05:41 PM.
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  #229  
Old 07-31-2012, 05:48 PM
MegOhm MegOhm is offline
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Yah Fenrir...well said.

it is easy to get sucked into the vortex...

Thanks for the Calibration...

<S>
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  #230  
Old 07-31-2012, 05:50 PM
Walrus1 Walrus1 is offline
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Quote:
Originally Posted by Fenrir View Post
Nice petulant attitude round here.

Once you guys have stopped behaving like spoiled brats and have collected your toys and put them back in the pram perhaps you might take the time to consider a few things, like adults:

1) B6 is not a native English speaker -albeit quite a good one - and some of what he said on Friday*might* have beeen lost in translation. Perhaps the patch was never due out today.

2) They might have run into a serious issue with patch that can't be 'just fixed' as some round here seem to think it so easily done.

3) B6 is ill - and yet some of you still hound him for not establishing the patch status! Grow a little empathy will ya?! Some of us in this world have more important things to do - it's called life btw - than drip feed people here information on the status of a computer game. Jeez!

4) Given the recent move of Maddox Games and the general air of poor communication I'd hazard a guess that things are pretty tough there at the moment financially; I suspect that a lot of programmers are working long hours with little or no overtime pay to try and fix the game engine; the complexity of the new game features with the concurrent analysis of several million lines of still neophyte code to go through - most of which, if changed, will have several knock on effects to still more code - I personally am not surprised at the length of time fixes are taking to come about. Remember that peoples job security hangs on the ability to fix the code in order to make Battle Over Moscow, and ANY of the prospective further developments viable, sellable products. Those guys will know that. They will understand that in order to save their jobs and look at some prospect of employment longevity it has to be done. Or face the Russian dole queue (is there one?) in the midst of a world wide ecomomic recession. Given that motivation I don't think that attitudes round here are a) very relevent or b) very helpful.

5) I appreciate many of you are angry at having paid out for essentially a lame duck. It shouldn't have been released in that state but developer and publisher contracts are Holy writ. In an ideal world the 6 years of development should have come to more than this, I agree. However in the history of computer gaming things like this have always happened - how many duff games have hit the shelf over the years to be poorly supported, if at all. Christ, CFS2 was chock full of bugs - for those who remember it - and that was Microsofts most succesful Combat Flight Sim! The point is you can't keep haranguing them for it - what is done is done, and no amount of bitching moaning or threatening can change that.

5) We've been spoilt with Il-2, first by Oleg and now Team Daidalos, whose free and regular quality patching over the past 11 years has been exemplary, if not unique. However Il-2s coding is by all accounts several orders of magnitude simpler. All those features you wanted for BoB, that weren't in Il-2? Extra code. And not just one line, but probably a several hundred, each one cascading and interlinked to many others. Finding the faults, let alone fixing is going to take much more time than with Il-2. And every time you do fix, it is likely that it throws something else out. You demanded certain things be modelled, you said that you wanted higher fidelity. Well welcome to the cost gentlemen. Codes don't write themselves. Someone - and not just any someone but a trained, smart, motivated, alert and observant computer programmer - has to be sitting in front of a machine punching the keys. This takes time. Get used to it.
+1. So true, and very well said.
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