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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 07-28-2012, 08:01 PM
jf1981 jf1981 is offline
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Originally Posted by BlackSix View Post
Hello everyone!

We’ve just fixed the last major bug about five minutes ago. We are building the new patch right now, but we’d like to keep it in for Monday just in case something else comes up. We’d really like to avoid releasing it with some other unforeseen issue.

The good news is, the latest build incorporates a new optimization feature that deals with effects and clouds and increases FPS with barely any loss to graphical features. Setting Effects to Medium or Low in Video Settings will really smooth out the game. Some comparison screens are attached.

And finally, as usual, some shots from the upcoming sequel.

Have a great weekend!

Hi

Are you dealing with the joystick delay and low aquirng rate which makes it delayed and moving at 5/10 fps ?
A very annoying one.
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Old 07-28-2012, 08:09 PM
MegOhm MegOhm is offline
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Originally Posted by jf1981 View Post
Hi

Are you dealing with the joystick delay and low aquirng rate which makes it delayed and moving at 5/10 fps ?
A very annoying one.
Never heard of this one....

It will also be a good thing if we see planes actually go down when we have riddled them with bullets...

If we get the Patch Monday...I will take Tuesday off to have some fun with it... I expect it to come with a readme this time...

Last edited by MegOhm; 07-28-2012 at 08:16 PM.
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  #3  
Old 07-29-2012, 06:41 AM
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SlipBall SlipBall is offline
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Never heard of this one....

It will also be a good thing if we see planes actually go down when we have riddled them with bullets...

If we get the Patch Monday...I will take Tuesday off to have some fun with it... I expect it to come with a readme this time...

This subject is very interesting to me and I spent a few hours yesterday experimenting with it. The very best that I was able to do was bring down a Rotol with 3 AP bullets, that hit from the six low position. I was working on to improve my hit average and to conserve my ammo, that instance was 47 or 48% .

Here is a one AP bullet kill

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Last edited by SlipBall; 07-29-2012 at 09:38 PM.
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Old 07-29-2012, 10:11 PM
MegOhm MegOhm is offline
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This subject is very interesting to me and I spent a few hours yesterday experimenting with it. The very best that I was able to do was bring down a Rotol with 3 AP bullets, that hit from the six low position. I was working on to improve my hit average and to conserve my ammo, that instance was 47 or 48% .

Here is a one AP bullet kill

Guess I overstated my thought...... Many do go down...Occasionally planes do catch fire, blow and lose a wing... It is the ones that seem invincible, take alot of punishment and keep flying while looking like swiss cheese...
Nice Job on your kill... A Golden BB

Fighters a bit more consistent in going down when damaged than are some of the bombers...

Last edited by MegOhm; 07-29-2012 at 10:25 PM.
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Old 07-29-2012, 10:25 PM
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@ MegOhm

its like anything else in life, some rules and preparation must be followed and done. Placing yourself in the right position and above all, placing the shot.

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Old 07-30-2012, 12:10 AM
FS~Phat FS~Phat is offline
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I take wings off bombers no problem with a short burst at the right spot.
With Standard loadout and convergence in a Spit IIa.
Most people try to shoot from dead astern and centre line.. That means your loading the fuselage and parts of the wings with hits but nothing structural that will bring it down.

20-30degree diving attack angle aiming for middle of wing at 250yards does it every time if you hit the right spot.
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Old 07-30-2012, 04:14 AM
PotNoodles PotNoodles is offline
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I have an awful feeling that we will be told the patch is not ready today, I hope I'm wrong but I just got that feeling. Anyways, lets see if my feelings were right 9 hours from now
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Old 07-30-2012, 05:49 AM
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furbs furbs is offline
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Originally Posted by FS~Phat View Post
I take wings off bombers no problem with a short burst at the right spot.
With Standard loadout and convergence in a Spit IIa.
Most people try to shoot from dead astern and centre line.. That means your loading the fuselage and parts of the wings with hits but nothing structural that will bring it down.

20-30degree diving attack angle aiming for middle of wing at 250yards does it every time if you hit the right spot.
If your taking off bombers wings every time with a short burst from a SpitIIa then something is very off with the DM Phat, that should be a very rare occurrence indeed.
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Old 07-29-2012, 01:49 AM
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Ribbs67 Ribbs67 is offline
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Originally Posted by jf1981 View Post
Hi

Are you dealing with the joystick delay and low aquirng rate which makes it delayed and moving at 5/10 fps ?
A very annoying one.
You do realize that your about the only one complaining about the flight control stick not moving smoothly don't you.... haha. Its not that bad, and there are plenty of other "More pressing issues with the game atm" Don't give up hope though.
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