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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #71  
Old 07-17-2012, 06:46 PM
Specht Specht is offline
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Yes, I called you an ignorant on the other forum, for you are ignoring facts presented to you.

No, I did not hide it anywhere, it's on an open forum that you and anyone else has access to.
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  #72  
Old 07-17-2012, 06:51 PM
ATAG_Bliss ATAG_Bliss is offline
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So you come into a forum stating a server that has a player limit set of 70 ran perfectly with 74 players. 1st of all that is impossible.

Secondly, the reason hosters set limits in the 1st place is because of the FACTS I already stated. Words can't describe your stupidity. Thanks for sharing.
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  #73  
Old 07-17-2012, 06:53 PM
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kristorf kristorf is offline
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Hmmm, not seen a screenshot for the last four pages, interesting innit...........(more like the usual crock..)
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  #74  
Old 07-17-2012, 06:56 PM
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SiThSpAwN SiThSpAwN is offline
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Quote:
Originally Posted by ATAG_Bliss View Post
So you come into a forum stating a server that has a player limit set of 70 ran perfectly with 74 players. 1st of all that is impossible.

Secondly, the reason hosters set limits in the 1st place is because of the FACTS I already stated. Words can't describe your stupidity. Thanks for sharing.
That isnt exactly true... what if 4 of those 70 players had dual personalities... pretty sure that makes 74... I think he just pwned you
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  #75  
Old 07-17-2012, 06:59 PM
Specht Specht is offline
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Quote:
Originally Posted by ATAG_Bliss View Post
So you come into a forum stating a server that has a player limit set of 70 ran perfectly with 74 players. 1st of all that is impossible.

Secondly, the reason hosters set limits in the 1st place is because of the FACTS I already stated. Words can't describe your stupidity. Thanks for sharing.
And you still insist on being wrong, I don't get why you are so angry just because I said 74 players, just because you are looking at the player limit now doesn't mean it wasn't 74 players before, and you have absolutely no idea for what reason they lowered the limit, what you state is a possibility, but still it's just an assumption you came up with.

And now YOU resort to insults, hypocrite.
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  #76  
Old 07-17-2012, 07:05 PM
ATAG_Bliss ATAG_Bliss is offline
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And you still insist on being wrong, I don't get why you are so angry just because I said 74 players, just because you are looking at the player limit now doesn't mean it wasn't 74 players before, and you have absolutely no idea for what reason they lowered the limit, what you state is a possibility, but still it's just an assumption you came up with.

And now YOU resort to insults, hypocrite.
How am I upset or wrong? I just look at facts, actually even linking to those facts directly from other people/hosters that experience the problems I cited. This is called evidence. Whether you want to read them all (right in front of your face on the ROF forums) is totally up to you.

Are you new to flight simming or ROF? The issues I speak of are pretty widely known about in the ROF community.
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  #77  
Old 07-17-2012, 07:49 PM
Taxman Taxman is offline
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Originally Posted by kristorf View Post
Hmmm, not seen a screenshot for the last four pages, interesting innit...........(more like the usual crock..)
And still no screenshots after three more posts with more to come with no screen shots

Last edited by Taxman; 07-17-2012 at 07:52 PM.
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  #78  
Old 07-17-2012, 07:56 PM
ATAG_Bliss ATAG_Bliss is offline
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Quote:
Originally Posted by kristorf View Post
Hmmm, not seen a screenshot for the last four pages, interesting innit...........(more like the usual crock..)
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Originally Posted by Taxman View Post
And still no screenshots after three more posts with more to come with no screen shots
Sorry gents.

Here's some:





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  #79  
Old 07-17-2012, 08:25 PM
Specht Specht is offline
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Was gonna move the discussion to PM's, but apparently his inbox is full, oh well, I'm done with this.
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  #80  
Old 07-17-2012, 08:43 PM
SYN_Jed SYN_Jed is offline
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Just for the record, we run 75 limit (74 human,1 server) on Vintage missions on a Sunday and 71 limit (70 human, 1 server) on weekdays...carry on
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