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CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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#1
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Rgr.
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#2
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Sorry for the hitch, still didnt work as planned.
![]() Had a spectacular fight with 71st AH though! I got bagged ![]() S! EDIT: wow look at this: http://70.176.212.41:8888/ClodStats/...60&playerid=41 Last edited by 5./JG27.Farber; 07-15-2012 at 08:42 PM. |
#3
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so what was yesterday's problem???
pitti and me were above rochester and gravesend, spotted some bombers, and had a fight with hurris,...again 501s...i really wonder when we will see other raf pilots.... this time i shot down 4hurris, but again i got only the credit for one kill, where i killed the pilot and the plane crashed...the other 3kills, i didnt get credit for....though they all bailed out. and then the most annoying thing, the mission was stopped suddenly, although many players wanted the mission to continue.....just when i was behind a spit over the channel, when we were on our way home already...again a pilot from ACG. so all in all, so far i should have 7confirmed kills in the stats, but i have only one, and im not sure whats happening with this one, as you stopped the mission, and maybe delete the stats due to this.... (one really strange thing,.....before we started to fight the hurris, we already spotted them ~a minute before...but we couldnt identify them as hurris, as they had a really really strange shape,..just when we got into gunrange ~150meters behind them, we could identify them as hurricanes.i cannot describe the shape we saw, but it was indeed a myterious one, which i have never seen before in the game..) Last edited by David198502; 07-16-2012 at 08:14 AM. |
#4
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Basically what happened was we used to load a map over the base map for air missions. A month or so be fore the campaign we decided to load air missions from inside the map as we thought it surely must have better performance. Also we noticed some odd things in the old system.
Rather than remake the missions all the information was copied over via the .txt files. This meant that we had in some instances where air missions where simply saved twice with different names and loaded over each other in the old system we had waypoints that you could not see as they were the exact same coordinates. It was this mission in particular that was effect by this. The triggers where all set before the campaign but whilst testing this mission at the beginning of the work I found the double way points hidden underneath. So I reworked the waypoints and as allot of the flights regiment was identical which was sure to cause problems I changed the squadron names. (There were 6 flights in all, 3, 3, 6, 6, 3, 3, totalling 24 bombers... We had to scale this mission down allot and even cut bomb loads in half for playablity.) This ment they could not spawn... ![]() Sorry for brining down the first run a little earlier than we agreed. The server admin was operating the server from work and we had a little miscommunication. Its been suggested we rerun it next week, I agree with that. Its actually quite a nice mission when the bombers actually spawn. ![]() Also it will give the spitfires some destraction so they are not nibbling on my bum... ![]() Last edited by 5./JG27.Farber; 07-16-2012 at 08:32 AM. |
#5
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and what about the stats??will they be working at some point?
what i noticed, i saw the pilots bailing out, but there was never a server message showing up, that the plane crashed... |
#6
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Just count up privately David, you don't need to confirm them because they've all been No.501 so far and we can confirm by our bailouts
![]() ![]() A re-run would be good. I've flown 3 missions so far and not seen a single bomber ![]() Can we re-iterate the no-respawn rule please, we had some very strange goings on with one or two 109's seen to go in but then arrive at the scene 15 mins later to take some others out. Last edited by Osprey; 07-16-2012 at 11:29 AM. |
#7
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well, Osprey, Pitti and me are really not searching for you guys explicitly...but somehow you are always the first contacts we spot...and its not that we fly straight to Gravesend just to pick you guys up...
and no....we didnt see the two fightergroups you are mentioning...the first two contacts were 2hurris, i think it was Drake and Robo...although we watched out all the time to spot contacts, there was nothing to be seen, until we spotted the two hurris on our 3o clock...when we were going after them, suddenly there were 3more hurris i think, and i got surprised by YOU...although before we entered the fight i looked around to avoid such a surprise... well, you are right about the stats,..and normally i dont really care, but with those really nice stats, its a pity that they dont work......but unharmed is not correct,...i killed Robo...sorry mate...that infact was the only kill that was captured by the stats. another really annoying fact is, that there is always at least one member of us, who cannot join...thats a shame and i dont get it...while i have seen many people, quitting and rejoining, we the JG26 always seem to have the problem that at least one of our guys cannot join at all, getting time out messages and the like... |
#8
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Im countin mine privatly, as it says i only got 1.33 kills. On second mission i got 1 beaten up 109 and one deffo kill of 109 but gave me nothing. On 3rd i got stuka, which is recored. On 4th i got 109 thats not recorded. Just cpunt it privatly as your claims can be backed up by logs anyway later
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#9
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The most important thing is the data base, the stats interpret that so we could apply an updated stats system to it and get better stats later. I shouldnt say too much about the stats though as its not my department and I dont understand all the ins and outs. Will also try to figure whats going on with the radar. Are you reds assigning a station to each "flight lead" and checking constanly or switching stations? Surely there is enough flight leads to spam away on the radar request to cover all sectors at once? Possibly even 2 flight leads per radar? Last edited by 5./JG27.Farber; 07-16-2012 at 05:56 PM. |
#10
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