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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 07-13-2012, 12:00 PM
Trumper Trumper is offline
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Some nice details BUT where's the soul of the B o B,the hundreds of bombers crossing the coastline,the squadrons of Hurricanes clawing into the bombers with the fighter escort snapping away ,the Spitfires attempting to turn the tables on the escort.
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Old 07-13-2012, 12:04 PM
ems9 ems9 is offline
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Well said mate!
People sometimes don't release they have a masterpiece in their hands!
Really nice SS's!
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Old 07-13-2012, 04:50 PM
Les Les is offline
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Originally Posted by Trumper View Post
Some nice details BUT where's the soul of the B o B,the hundreds of bombers crossing the coastline,the squadrons of Hurricanes clawing into the bombers with the fighter escort snapping away ,the Spitfires attempting to turn the tables on the escort.
If the game can survive at all, it might just be a matter of waiting for the hardware to catch up...

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Old 07-13-2012, 05:33 PM
Blackdog_kt Blackdog_kt is offline
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If the game can survive at all, it might just be a matter of waiting for the hardware to catch up...

Yup. Just yesterday i was fumbling about in the FMB trying to make a bombing practice map. I laid down rows of tankers to construct a "grid" of sorts at sea level, so that i can then aim at the center of it and see how off center my bombs drop.

Well, i ended up with about 650 static ships and a slideshow, so i had to go back and revise things a bit

However, despite the amount of objects clustered together, the mission did load and the game didn't crash. There are contemporary sims out there that have a cap of about 200 objects per mission before they start crashing, so i guess that as CoD is getting optimized and better hardware comes around we'll be able to get really massive scenarios.
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  #5  
Old 07-13-2012, 05:41 PM
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SiThSpAwN SiThSpAwN is offline
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Originally Posted by Blackdog_kt View Post
Yup. Just yesterday i was fumbling about in the FMB trying to make a bombing practice map. I laid down rows of tankers to construct a "grid" of sorts at sea level, so that i can then aim at the center of it and see how off center my bombs drop.

Well, i ended up with about 650 static ships and a slideshow, so i had to go back and revise things a bit

However, despite the amount of objects clustered together, the mission did load and the game didn't crash. There are contemporary sims out there that have a cap of about 200 objects per mission before they start crashing, so i guess that as CoD is getting optimized and better hardware comes around we'll be able to get really massive scenarios.
Not to derail the thread further, but I think the problems with the game are half coding and half being ahead of its time, if you look at the scale of the map and all the details...
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Old 07-13-2012, 06:11 PM
Tavingon Tavingon is offline
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Really looking forward to the day when we can have GIANT battles!
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Old 07-13-2012, 10:38 PM
Jaws2002 Jaws2002 is offline
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Quote:
Cliffs of Dover is the Best
Yes it was.





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Last edited by Jaws2002; 11-19-2012 at 12:04 AM.
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Old 07-13-2012, 11:08 PM
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robtek robtek is offline
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What do ya mean, " it was"???

Some people like to revel in bad predictions, it seems.
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Old 11-06-2012, 09:40 AM
Von Crapenhauser Von Crapenhauser is offline
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Default Upgrade is the way

Quote:
Originally Posted by Les View Post
If the game can survive at all, it might just be a matter of waiting for the hardware to catch up...

Upgrade is the only way my older rig wouldnt even play Clod without graphics folding.
I bit the bullit,upgraded my rig and now I play with the sliders maxed with hardly any problems.
Radio comands still dont work but other than that IMO its mostly the online games that are sooo bad?
For me I would like to see a mission structure like 1946,ie whole timeline with new planes as and when there made.

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  #10  
Old 11-06-2012, 03:15 PM
oddeball oddeball is offline
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Merci Ricky
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